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Mouse test
If you want to test a map without actually having to use a tracker on the stage you can
press the “Mouse test” button. This mode allows you to see a simulated tracker as a
little dot on the editor. As you move the mouse on the map editor it controls the X
and Y coordinates. The Z coordinate is controlled via the keyboard keys 'a' through 'z'.
These keys divide the speaker height range evenly into 26 heights covering from 0 to 75
per cent of the speaker height. Typing one of these keys sets the Z coordinate to the
appropriate value. If you want to simulate tracker 1 then press its enabling box, which is
the numbered box at the top of the columns representing the height of the trackers.
Likewise, to simulate tracker 2 press the enabling box numbered 2, and so on.
Alternatively press a number between 1 and 4 on your keyboard to choose which
tracker to simulate. To exit Mouse test mode, press the right mouse button or press
"Stop".
During mouse test all map functionality is enabled so you can send and receive DMX,
serial and MIDI data. You may also change the tracking parameters. Mouse test mode
works even if the ultrasonic speakers have not been set-up.
DMX Priorities
When in real time mode, the MLD follows a set order before sending DMX out. It is as
follows:
Map 1 Layer 1
Layer 2
Layer 3
. . . .
Layer 8
Map 2 Layer 1
Layer 2
Layer 3
. . . .
Layer 8
Map 3 Layer 1
Layer 2
Layer 3
. . . .
Layer 8
Map 4 Layer 1
Layer 2
Layer 3
. . . .
Layer 8
start MLD reading
end MLD reading
send DMX
lowest priority
highest priority
Figure 40 - DMX priorities in case of conflct
In case of DMX conflict the priority is given to the last DMX command set. For
example, if layer 5 of map 2 sets a fixture to an iris value of 255 and layer 8 of Map 3
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MLD manual 1.1
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