Operation Reference
In addition to having all of the basic functions of a standard
joystick (X, Y axes, and function buttons) we’ve added several
extra options to the iFunStick, making it the best stick we’ve ever
developed. We think that once you become familiar with the
iFunStick’s Throttle Switch and view-altering Hat Switch, you’ll
agree with us that the iFunStick blows the competition away! The
following is a list of action inputs on the iFunStick, along with a
brief description of how each one is applied.
• Function Buttons
Buttons 1-4 are game dependent. Please consult the
manual of the game you are playing to get the best game
performance. Use these buttons to kick, punch, etc.
• Handgrip Control Stick
This ergonomically-designed stick fits your hand like a
glove - and it should it’s modeled after a real flightstick
controller from the cockpit of an F/A-18 jet fighter! The
stick offers 360-degree directional movement, and its
auto-centering functionality returns the stick to a neutral
position when released.
• Hat Switch
When using the iFunStick’s Hat Switch with a flight simu-
lator game, the Hat Switch provides you with the option to
choose from a variety of different views of the game field
or cockpit view.
• Throttle Switch
For flight simulator games, this switch is like the gas pedal
on a car. Push the lever forward, and it’s up, up, and
away! Or if you don’t particularly feel the need for speed,
simply pull back on the throttle switch and you’ll slow to a
crawl. The throttle switch is non-auto-centering, so it stays
in whatever position you leave it in.
• Rudder Switch
For flight simulator games, this switch controls the rudder
of a plane The rudder switch is non-auto-centering, so it
stays in whatever position you leave it in.
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