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Chapter 3: Objects
frame.actionScript
Availability
Flash MX 2004.
Usage
frame.actionScript
Description
Property; a string representing ActionScript code.
Example
The following example assigns
stop()
to first frame top layer action:
fl.getDocumentDOM().getTimeline().layers[0].frames[0].actionScript =
'stop();';
frame.duration
Availability
Flash MX 2004.
Usage
frame.duration
frame.soundLibraryItem
Property; a library item (see
SoundItem object
) used to create a
sound.
frame.soundLoop
Property; an integer value that specifies the number of times a
sound that is attached directly to a frame
(
frame.soundLibraryItem
) plays.
frame.soundLoopMode
Property; a string that specifies whether a sound that is
attached directly to a frame (
frame.soundLibraryItem
) should
play a specific number of times or loop indefinitely.
frame.soundName
Property; a string that specifies the name of a sound that is
attached directly to a frame (
frame.soundLibraryItem
), as
stored in the library.
frame.soundSync
Property; a string that specifies the sync behavior of a sound
that is attached directly to a frame (
frame.soundLibraryItem
).
frame.startFrame
Read-only; the index of the first frame in a sequence.
frame.tweenEasing
Property; an integer that specifies the amount of easing that
should be applied to the tweened object.
frame.tweenType
Property; a string that specifies the type of tween; valid values
are
"motion",
"shape",
or
"none"
.
Property
Description
Содержание FLASH MX 2004-FLASH JAVASCRIPT DICTIONARY
Страница 1: ...Flash JavaScript Dictionary ...
Страница 16: ...16 Contents ...
Страница 40: ...40 Chapter 2 Top level functions ...
Страница 368: ...368 Chapter 3 Objects ...
Страница 386: ...386 Chapter 4 C Level Extensibility ...