962
Chapter 14: Properties
The following frame script keeps the playhead looping in the current frame while it rotates a
QuickTime sprite in channel 5 a full 360° in 16° increments. When the sprite has been rotated
360°, the playhead continues to the next frame.
-- Lingo syntax
on rotateMovie(whichSprite)
repeat with i = 1 to 36
sprite(whichSprite).rotation = i * 10
_movie.updateStage()
end repeat
end
// JavaScript syntax
function rotateMovie(whichSprite) {
for (var i = 1; i <= 36; i++) {
sprite(whichSprite).rotation = i * 10;
_movie.updateStage();
}
}
See also
obeyScoreRotation
,
originMode
,
Sprite
rotation (backdrop and overlay)
Usage
sprite(
whichSprite
).camera.backdrop[
backdropIndex
].rotation
member(
whichCastmember
).camera(
whichCamera
).backdrop
[
backdropIndex
].rotation
sprite(
whichSprite
).camera.overlay[
overlayIndex
].rotation
member(
whichCastmember
).camera[
cameraIndex
].overlay
[
overlayIndex
].rotation
Description
3D property; allows you to get or set the rotation of the backdrop or overlay toward the default
camera. The default value of this property is 0.0.
Example
This statement rotates a backdrop 60° around its registration point:
sprite(4).camera.backdrop[1].rotation = 60.0
See also
bevelDepth
,
transform (property)
Содержание DIRECTOR MX 2004-DIRECTOR SCRIPTING
Страница 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Страница 48: ...48 Chapter 2 Director Scripting Essentials...
Страница 100: ...100 Chapter 4 Debugging Scripts in Director...
Страница 118: ...118 Chapter 5 Director Core Objects...
Страница 594: ...594 Chapter 12 Methods...
Страница 684: ...684 Chapter 14 Properties See also DVD...
Страница 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Страница 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Страница 889: ...netPresent 889 _player alert Sorry the Network Support Xtras could not be found See also Player...
Страница 1102: ...1102 Chapter 14 Properties...