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on moveWindow
187
on mouseWithin
Usage
-- Lingo syntax
on mouseWithin
statement(s)
end
// JavaScript syntax
function mouseWithin() {
statement(s);
}
Description
System message and event handler; contains statements that run when the mouse is within the
active area of the sprite. The mouse button does not have to be pressed.
If the sprite is a bitmap cast member with the matte ink applied, the active area is the portion of
the image that is displayed; otherwise, the sprite’s bounding rectangle is the active area.
If used in a behavior, this event is passed the sprite script or frame script reference
me
.
Example
This statement displays the mouse location when the mouse pointer is over a sprite:
-- Lingo syntax
on mouseWithin
member("Display").text = string(_mouse.mouseH)
end
// JavaScript syntax
function mouseWithin() {
member("Display").text = _mouse.mouseH.toString();
}
See also
on mouseEnter
,
on mouseLeave
on moveWindow
Usage
-- Lingo syntax
on moveWindow
statement(s)
end
// JavaScript syntax
function moveWindow() {
statement(s);
}
Description
System message and event handler; contains statements that run when a window is moved, such
as by dragging a movie to a new location on the Stage, and is a good place to put Lingo that you
want executed every time a movie’s window changes location.
Содержание DIRECTOR MX 2004-DIRECTOR SCRIPTING
Страница 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Страница 48: ...48 Chapter 2 Director Scripting Essentials...
Страница 100: ...100 Chapter 4 Debugging Scripts in Director...
Страница 118: ...118 Chapter 5 Director Core Objects...
Страница 594: ...594 Chapter 12 Methods...
Страница 684: ...684 Chapter 14 Properties See also DVD...
Страница 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Страница 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Страница 889: ...netPresent 889 _player alert Sorry the Network Support Xtras could not be found See also Player...
Страница 1102: ...1102 Chapter 14 Properties...