GAMEPLAY
OVERVIEW:
Scoring a game with the 3328LED scoreboard and the LCD controller begins
with the first batter’s number being entered if AT BAT scoring is enabled. Press the
NEW BAT/AT BAT key on the appropriate team’s keypad and notice that the LCD
display has a flashing cursor. At this time, enter the player’s number on the numeric
keypad and press ENTER. The batter’s number should show on the scoreboard and
beside AB on the bottom line of the LCD display.
NOTE:
If AT BAT scoring is NOT enabled, scoring a game begins with the following:
As the batter’s pitches are thrown, enter the balls and strikes as they occur on
the GAME keypad. When the batter has a hit, error or out, use the respective key on the
appropriate team’s keypad to enter the results.
Follow this process with each batter until the teams change field positions and
then do the same for the opposing team.
As the Inning ends, press the INNING key on the GAME Keypad to advance to
the next inning.
Repeat this process for the remainder of the game.
As the game is played and as HITS, RUNS, ERRORS are added, their totals are
reflected on the sc
oreboard and on the controller’s LCD display.
NEW BAT/AT BAT:
This feature is used to display a player’s number as they take their
turn at bat and to clear BALLS and STRIKES for the next batter.
HIT:
Used to represent a hit by the batter.
ERROR:
Used to represent an error by a fielder. Press ERROR on the respective team
and enter the field position that committed the error. Example: The short stop commits
an error and is displayed in the H/E section of the scoreboard and on the LCD display of
the controller as follows: E6
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