Using the AES16e
AES16e User Manual
Page 55
7 Using the AES16e
This section describes how to perform common tasks with AES16
e
. Additional information is available in
the Frequently Asked Questions (FAQ) section on the Lynx web site (http://www.lynxstudio.com).
7.1 Mixer Scene Storage and Recall
Once you have configured the mixer’s routing and other parameters, you may save that configuration in
memory as a mixer “Scene.” Saved scenes may be recalled to quickly reconfigure the mixer.
When the computer is restarted after being shut down, the mixer will restart with its last-used
configuration. This function is independent of the Mixer Scene memory.
For more information on saving and recalling mixer scenes, refer to Section 6.5 Mixer Menu.
7.2 Input Patching
The physical inputs of the AES16
e
can be patched to any Record Bus channel of the on-board digital
mixer. This feature allows complete flexibility in routing inputs to tracks and record devices within
software applications.
As described in Section 5.1.2 Digital Mixer Inputs, and shown below, the digital mixer has 16 input blocks,
each with an Input Patch Select switch. The Input Bus originates from the physical inputs. The Record Bus
feeds the record devices of the driver.
Input Bus (1..32)
(32 signals)
Input
Patch
Select
Mute
Dither
Record Bus
(16 Channels)
Peak
Level
Meter
PCI
BUS
Digital Mixer Input Block
( 1 of 16 )
Access to the Input Patch Select switch is provided via the Input Source select buttons on the Record/Play
window of the Lynx Mixer.
By clicking on one of these buttons at the top of a mixer channel strip, you can select from any of the
available inputs and route the selected input to that record mixer channel.
Each mixer record channel can derive its source from any of the 32 physical inputs (16 AES-3 digital
inputs and 16 LStream port signals).
For more information on the Lynx Mixer input patching, refer to Section 6.3 Record/Play Window.