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Memory Lighting Controllers

Cat. Nos. N7008, N7016, N7024

 

Thank you for your decision to purchase a Leviton product. The powerful Leviton 
Microplex design involves the electrical marriage of microprocessor technology and 
digitally controlled multiplexing. The result is a control package with the flexibility for a 
variety of applications. 

The Leviton N7000 Series Lighting Consoles feature an advanced microprocessor based 
design containing many benefits found in today’s personal computers. This technology 
provides for the option of adding programmable Memory Scene Masters and Chase 
effects to the simplicity of a familiar two-scene console. 

The Leviton Microplex technology found in all Leviton products allows components of 
your lighting system to be interconnected by way of standard 3-conductor microphone 
cables or audio snakes. Up to 128 individual control signals may be transmitted to dimmer 
packs through a single microphone cable and the returned phantom power eliminates the 
need for AC power cords on Leviton controllers. This makes the remote placement of the 
N7000 Series Lighting Console easy and convenient. 

Throughout this manual, specifications are listed for the N7008 followed by specifications 
for the N7016 in parenthesis () and N7024 in brackets [ ]. 

The Leviton N7000 Series Lighting Console represents our continuing commitment of 
leading the industry in defining technological advances for stage lighting.  

INTRODUCTION

INSTALLATION

DIMMER EQUIPMENT CONNECTION

OVERVIEW

OVERVIEW

SPECIFICATIONS

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Power Supply Requirements

 

The N7000 Series Lighting Console requires a source of 12-15 volts DC (at least 200 
MA) to operate satisfactorily. When used with Leviton dimming equipment, power is 
provided through the Microplex microphone cord connection system when connected to 
the dimmers. 

If the console is equipped with the optional DMX512 output and used with DMX512 
controlled dimmers or if the microphone cable length exceeds 100 feet, the external 
power supply jack can be used to apply power to the console. Use the power supply 
provided with the DMX512 option, or call your dealer for assistance in obtaining a proper 
supply. Make sure that the plug on any power supply not supplied through Leviton is 
configured so that the center connector is positive.

Connecting the N7000 Series Lighting Console to Leviton dimming equipment is very 
simple. You need only connect a single 3 conductor audio cable (standard microphone 
cable equipped with a 3-pin XLR type connector) to either of the jacks marked 
MICROPLEX on the rear apron of the console. It doesn’t matter which jack is used, two 
jacks are provided for convenience. Connect the other end of the cable to the Leviton 
dimming equipment.

If the console is equipped with the DMX512 option, connection to the dimming equipment 
is provided through the 5-pin XLR type connector located on the rear apron of the 
console. This connector adheres to the USITT standard on DMX512 and will support up 
to 32 (16) dimmer channels with one 3-wire cable. Since remote power is not provided on 
this connector, the power supply included with the DMX512 option must be used. 

MPX D

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+15 VDC

Common

Female 

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icroplex

XRL Pin Configuration

MPX D

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XRL Pin Configuration

1

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Common

DMX D

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DMX D

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Female D

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XLR Pin Configuration

FRONT PANEL 

1.  Channel Levels:    

These 8 (16) [24] LED’s show the current intensity of each of the 
console control channels. The LED’s are inactive whenever the 
console is in the single scene mode.

2. Scene 

X: 

 

These 8 (16) [24] slide controls are used to control the intensities 
of channels 1 -8 (1 - 16) [1 - 32] . The overall intensity of the 
scene created is controlled with the X Crossfader.

3. Scene 

Y: 

 

These 8 (16) [24] slide controls are used to control the intensities 
of channels 1 - 8 (1 - 8) [1 - 24], channels 9 - 16 (17 - 32) [25 - 
48], or scenes 1 - 8 (1 - 16) [1 - 24] depending upon the consoles 
current operating mode. The overall intensity of the scene created 
is controlled with the Y Crossfader. 

4. Bump 

Buttons:   

These 8 (16) [24] buttons are used to bring an individual or group 
of channels, depending upon console operating mode, to full 
intensity.

5. Program 

Button:  

This button is used to program the Scene Masters, the 2 Chases, 
and the Flash Scenes. Programming is active when the Program 
LED is lit.

6. Mode 

Button: 

 

This button sequences the console through the 3 
operating modes. The lit LED indicates the current mode. 

7. Tap 

Sync: 

 

Repeatedly tapping this button establishes the chase 
rate.

8. Chase 

1: 

 

This button toggles Chase 1 on and off, indicated by the 
LED.

9. Chase 

2: 

 

This button toggles Chase 2 on and off, indicated by the 
LED.

10. X Crossfader: 

 

This slide control is used to proportionally vary the 
intensity of Scene X.

11. Y Crossfader: 

 

This slide control is used to proportionally vary the 
intensity of Scene Y.

12. Master: 

 

This slide control is used to proportionally vary the overall 
console intensities to stage except those from the Bump 
buttons.

13. Blackout: 

 

This button is used to kill all output to stage except from 
the Bump buttons. The console is in Blackout whenever 
the Blackout LED is lit.

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LEVITON 

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FG. CO., INC.

TUALATIN, OR

TECH 

S

UPPORT 1-800-864-2502

GND

+ 12-15 VDC

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Fem

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REAR PANEL

1. Microplex Outputs:

   These 2 outputs provide Leviton’s microphone 

dimmer connection via a 3-pin XLR type connector. 
Either connector may be used (1-Male, 1-Female).

2. DMX512:

 

 This optional output is used to provide dimmer control 
infor mation to dimmers using this protocol. Its 5 
pin Female XLR connector conforms to the USITT 
standard.

3. AUX DC Power:

 

 This input jack allows a standard wall transformer 
rated at 15v DC (at least 200 MA) to provide power to 
the N7000 Series Console.

PK-93130-10-00-0F

USER GUIDE

WARNINGS AND CAUTIONS

• 

TO AVOID FIRE, SHOCK, OR DEATH; TURN OFF POWER

 at circuit breaker or fuse and test that power is off before wiring!

•  If you are unsure about any part of these instructions, consult an electrician.
•  To be installed and/or used in accordance with appropriate electrical codes and regulations.

M

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N7008

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ORY LIGHTING CONTROLLER

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FADER

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LEVEL

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2 X 8

8 X 8

1 X 16

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 2 BLACKOUT

CHANNEL LEVEL

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General

The N7000 Series Lighting Console consists of two manual scenes mastered by two split/
dipless crossfaders, a set of bump buttons, two programmable chase effects, a master 
control and a blackout button. The console is designed to allow tailoring to your needs. 
Three modes of operation vary the function of the Bump buttons from individual Channel 
Bumps to Flash Scenes, and Scene Y from channels  1 - 8 (1 - 16) [1 - 24], to channels 
9 –16 (17 - 32) [25 - 48], or to Memory Scene Masters. In addition, two Chase Effects 
allow automated sequencing of lights at varying rates.  To give the user channel intensity 
feedback, channel intensity LED’s are provided above each of the Scene X slide controls. 
These LED’s show relative intensities from all console functions and are not affected by 
the Master control or the Blackout button, except single-scene mode.

Operation Modes

The N7000 Series Lighting Console has three operating modes: the 2 x 8 (2 x 16) [2 
x 24] mode, the 8 x 8 (16 x 16) [24 x 24] mode, and the 1 x 16 (1 x 32) [1 x 48] mode. 
These modes are selected with the Mode button. The lit LED indicates the current mode. 
In standard 2 x 8 (2 x 16) [2 x 24] mode, Scene Y controls the intensity of channels 1 - 8 
(1 - 16) [1 - 24] along with Scene X giving the console two-scene capability between 
the scenes. In 8 x 8 (16 x 16) [24 x 24] mode, Scene Y becomes a bank of Scene 
Masters, which can be programmed by the user. Each Scene Master has level control 
of all channels and operates in a ‘‘pile on’’ fashion giving greatest level precedence. In 
the 1 x 16 (1 x 32) [1 x 48] mode, Scene Y becomes channels 9 - 16 (17 - 32) [25 - 48], 
joining with Scene X to give the console twice the control channels on one scene. Also 
in this mode, the bump buttons no longer control individual channels, but control Flash 
Scenes, which can be programmed by the user. Each scene can have any combination 
of channels so that they can be flashed to maximum intensity at any time. Programming 
either of the Chases while in this mode extends each step to 16 (32) [24] channels.

OPERATION

Table 2 - N7016 Mode Chart

Table 3 - N7024 Mode Chart

MODE

SCENE X

SCENE Y

BUMPS

CHASES

CHANNEL LEDS

2 x 8 Mode

Channels 1 - 8

Channels 1- 8

Channels 1- 8

32 Steps x 8 Chan.

Channels 1 - 8

8 x 8 Mode

Channels 1 - 8

Mem Scenes 1 - 8

Channels 1 - 8

32 Steps x 8 Chan.

Channels 1 - 8

1 x 16 Mode

Channels 1 - 8

Channels 9 - 16

Prog for Ch 1 - 16

32 Steps x 16 Chan.

No Function

MODE

SCENE X

SCENE Y

BUMPS

CHASES

CHANNEL LEDS

2 x 16 Mode

Channels 1 - 16

Channels 1- 16

Channels 1- 16

32 Steps x 16 Chan.

Channels 1 - 16

16 x 16 Mode Channels 1 - 16

Mem Scenes 1 - 16

Channels 1 - 16

32 Steps x 16 Chan.

Channels 1 - 16

1 x 16 Mode

Channels 1 - 16

Channels 17 - 32

Prog for Ch 1 - 32

32 Steps x 32 Chan.

No Function

MODE

SCENE X

SCENE Y

BUMPS

CHASES

CHANNEL LEDS

2 x 24 Mode

Channels 1 - 24

Channels 1- 24

Channels 1- 24

32 Steps x 24 Chan.

Channels 1 - 24

24 x 24 Mode Channels 1 - 24

Mem Scenes 1 - 24

Channels 1 - 24

32 Steps x 24 Chan.

Channels 1 - 24

1 x 48 Mode

Channels 1 - 24

Channels 25 - 48

Prog for Ch 1 - 48

32 Steps x 48 Chan.

No Function

Table 1 - N7008 Mode Chart

Bump Buttons 

Along the bottom edge of the console are 8 (16) [24] momentary push buttons. These 
buttons are used to bump each individual channel to full intensity regardless of the 
Blackout button or the setting of the Master control. When in the 1 x 16 (1 x 32) [1 x 
48] mode, each button no longer controls only one channel, but can be programmed 
to control any combination of channels. This makes each button a Flash Scene. The 
console is shipped from the factory so that Bump button 1 is programmed for only channel 
1, Bump button 2 for channel 2 and so on. This gives the impression that there is no 
functionality change from mode to mode on the bump buttons. 

The Bump buttons are also used in programming Flash Scenes and Scene Masters. 

Crossfaders

 

The two Manual Crossfaders are always tied to Scene X and Scene Y. These fade 
controls allow crossfading between Scene X and Scene Y with the X Crossfader 
controlling Scene X and the Y Crossfader controlling Scene Y. The X Crossfader is at 
its maximum in the fully up position, while the Y Crossfader is at its maximum in the 
fully down position. This configuration allows easy dipless crossfading providing both 
crossfaders are moved together. If the crossfaders are not kept in the same position, split 
crossfading effects can be accomplished.

WEB 

VERSION

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