Memory Lighting Controllers
Cat. Nos. N7008, N7016, N7024
Thank you for your decision to purchase a Leviton product. The powerful Leviton
Microplex design involves the electrical marriage of microprocessor technology and
digitally controlled multiplexing. The result is a control package with the flexibility for a
variety of applications.
The Leviton N7000 Series Lighting Consoles feature an advanced microprocessor based
design containing many benefits found in today’s personal computers. This technology
provides for the option of adding programmable Memory Scene Masters and Chase
effects to the simplicity of a familiar two-scene console.
The Leviton Microplex technology found in all Leviton products allows components of
your lighting system to be interconnected by way of standard 3-conductor microphone
cables or audio snakes. Up to 128 individual control signals may be transmitted to dimmer
packs through a single microphone cable and the returned phantom power eliminates the
need for AC power cords on Leviton controllers. This makes the remote placement of the
N7000 Series Lighting Console easy and convenient.
Throughout this manual, specifications are listed for the N7008 followed by specifications
for the N7016 in parenthesis () and N7024 in brackets [ ].
The Leviton N7000 Series Lighting Console represents our continuing commitment of
leading the industry in defining technological advances for stage lighting.
INTRODUCTION
INSTALLATION
DIMMER EQUIPMENT CONNECTION
OVERVIEW
OVERVIEW
SPECIFICATIONS
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8 (16) [24]
Power Supply Requirements
The N7000 Series Lighting Console requires a source of 12-15 volts DC (at least 200
MA) to operate satisfactorily. When used with Leviton dimming equipment, power is
provided through the Microplex microphone cord connection system when connected to
the dimmers.
If the console is equipped with the optional DMX512 output and used with DMX512
controlled dimmers or if the microphone cable length exceeds 100 feet, the external
power supply jack can be used to apply power to the console. Use the power supply
provided with the DMX512 option, or call your dealer for assistance in obtaining a proper
supply. Make sure that the plug on any power supply not supplied through Leviton is
configured so that the center connector is positive.
Connecting the N7000 Series Lighting Console to Leviton dimming equipment is very
simple. You need only connect a single 3 conductor audio cable (standard microphone
cable equipped with a 3-pin XLR type connector) to either of the jacks marked
MICROPLEX on the rear apron of the console. It doesn’t matter which jack is used, two
jacks are provided for convenience. Connect the other end of the cable to the Leviton
dimming equipment.
If the console is equipped with the DMX512 option, connection to the dimming equipment
is provided through the 5-pin XLR type connector located on the rear apron of the
console. This connector adheres to the USITT standard on DMX512 and will support up
to 32 (16) dimmer channels with one 3-wire cable. Since remote power is not provided on
this connector, the power supply included with the DMX512 option must be used.
MPX D
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2
1
3
+15 VDC
Common
Female
M
icroplex
XRL Pin Configuration
MPX D
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t
a
1
2
3
Common
+15 vdc
M
ale
M
icroplex
XRL Pin Configuration
1
2
3
4
5
N / C
N / C
Common
DMX D
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t
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-
DMX D
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+
Female D
M
X512
XLR Pin Configuration
FRONT PANEL
1. Channel Levels:
These 8 (16) [24] LED’s show the current intensity of each of the
console control channels. The LED’s are inactive whenever the
console is in the single scene mode.
2. Scene
X:
These 8 (16) [24] slide controls are used to control the intensities
of channels 1 -8 (1 - 16) [1 - 32] . The overall intensity of the
scene created is controlled with the X Crossfader.
3. Scene
Y:
These 8 (16) [24] slide controls are used to control the intensities
of channels 1 - 8 (1 - 8) [1 - 24], channels 9 - 16 (17 - 32) [25 -
48], or scenes 1 - 8 (1 - 16) [1 - 24] depending upon the consoles
current operating mode. The overall intensity of the scene created
is controlled with the Y Crossfader.
4. Bump
Buttons:
These 8 (16) [24] buttons are used to bring an individual or group
of channels, depending upon console operating mode, to full
intensity.
5. Program
Button:
This button is used to program the Scene Masters, the 2 Chases,
and the Flash Scenes. Programming is active when the Program
LED is lit.
6. Mode
Button:
This button sequences the console through the 3
operating modes. The lit LED indicates the current mode.
7. Tap
Sync:
Repeatedly tapping this button establishes the chase
rate.
8. Chase
1:
This button toggles Chase 1 on and off, indicated by the
LED.
9. Chase
2:
This button toggles Chase 2 on and off, indicated by the
LED.
10. X Crossfader:
This slide control is used to proportionally vary the
intensity of Scene X.
11. Y Crossfader:
This slide control is used to proportionally vary the
intensity of Scene Y.
12. Master:
This slide control is used to proportionally vary the overall
console intensities to stage except those from the Bump
buttons.
13. Blackout:
This button is used to kill all output to stage except from
the Bump buttons. The console is in Blackout whenever
the Blackout LED is lit.
N
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LEVITON
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FG. CO., INC.
TUALATIN, OR
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UPPORT 1-800-864-2502
GND
+ 12-15 VDC
1
2
3
M
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Fem
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REAR PANEL
1. Microplex Outputs:
These 2 outputs provide Leviton’s microphone
dimmer connection via a 3-pin XLR type connector.
Either connector may be used (1-Male, 1-Female).
2. DMX512:
This optional output is used to provide dimmer control
infor mation to dimmers using this protocol. Its 5
pin Female XLR connector conforms to the USITT
standard.
3. AUX DC Power:
This input jack allows a standard wall transformer
rated at 15v DC (at least 200 MA) to provide power to
the N7000 Series Console.
PK-93130-10-00-0F
USER GUIDE
WARNINGS AND CAUTIONS
•
TO AVOID FIRE, SHOCK, OR DEATH; TURN OFF POWER
at circuit breaker or fuse and test that power is off before wiring!
• If you are unsure about any part of these instructions, consult an electrician.
• To be installed and/or used in accordance with appropriate electrical codes and regulations.
M
A
S
TER
N7008
M
E
M
ORY LIGHTING CONTROLLER
CRO
SS
FADER
S
BU
M
P BUTTON
S
X
Y
LEVEL
PROGRA
M
2 X 8
8 X 8
1 X 16
M
ODE
TAP
S
YNC
CH
S
1
CH
S
2 BLACKOUT
CHANNEL LEVEL
S
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General
The N7000 Series Lighting Console consists of two manual scenes mastered by two split/
dipless crossfaders, a set of bump buttons, two programmable chase effects, a master
control and a blackout button. The console is designed to allow tailoring to your needs.
Three modes of operation vary the function of the Bump buttons from individual Channel
Bumps to Flash Scenes, and Scene Y from channels 1 - 8 (1 - 16) [1 - 24], to channels
9 –16 (17 - 32) [25 - 48], or to Memory Scene Masters. In addition, two Chase Effects
allow automated sequencing of lights at varying rates. To give the user channel intensity
feedback, channel intensity LED’s are provided above each of the Scene X slide controls.
These LED’s show relative intensities from all console functions and are not affected by
the Master control or the Blackout button, except single-scene mode.
Operation Modes
The N7000 Series Lighting Console has three operating modes: the 2 x 8 (2 x 16) [2
x 24] mode, the 8 x 8 (16 x 16) [24 x 24] mode, and the 1 x 16 (1 x 32) [1 x 48] mode.
These modes are selected with the Mode button. The lit LED indicates the current mode.
In standard 2 x 8 (2 x 16) [2 x 24] mode, Scene Y controls the intensity of channels 1 - 8
(1 - 16) [1 - 24] along with Scene X giving the console two-scene capability between
the scenes. In 8 x 8 (16 x 16) [24 x 24] mode, Scene Y becomes a bank of Scene
Masters, which can be programmed by the user. Each Scene Master has level control
of all channels and operates in a ‘‘pile on’’ fashion giving greatest level precedence. In
the 1 x 16 (1 x 32) [1 x 48] mode, Scene Y becomes channels 9 - 16 (17 - 32) [25 - 48],
joining with Scene X to give the console twice the control channels on one scene. Also
in this mode, the bump buttons no longer control individual channels, but control Flash
Scenes, which can be programmed by the user. Each scene can have any combination
of channels so that they can be flashed to maximum intensity at any time. Programming
either of the Chases while in this mode extends each step to 16 (32) [24] channels.
OPERATION
Table 2 - N7016 Mode Chart
Table 3 - N7024 Mode Chart
MODE
SCENE X
SCENE Y
BUMPS
CHASES
CHANNEL LEDS
2 x 8 Mode
Channels 1 - 8
Channels 1- 8
Channels 1- 8
32 Steps x 8 Chan.
Channels 1 - 8
8 x 8 Mode
Channels 1 - 8
Mem Scenes 1 - 8
Channels 1 - 8
32 Steps x 8 Chan.
Channels 1 - 8
1 x 16 Mode
Channels 1 - 8
Channels 9 - 16
Prog for Ch 1 - 16
32 Steps x 16 Chan.
No Function
MODE
SCENE X
SCENE Y
BUMPS
CHASES
CHANNEL LEDS
2 x 16 Mode
Channels 1 - 16
Channels 1- 16
Channels 1- 16
32 Steps x 16 Chan.
Channels 1 - 16
16 x 16 Mode Channels 1 - 16
Mem Scenes 1 - 16
Channels 1 - 16
32 Steps x 16 Chan.
Channels 1 - 16
1 x 16 Mode
Channels 1 - 16
Channels 17 - 32
Prog for Ch 1 - 32
32 Steps x 32 Chan.
No Function
MODE
SCENE X
SCENE Y
BUMPS
CHASES
CHANNEL LEDS
2 x 24 Mode
Channels 1 - 24
Channels 1- 24
Channels 1- 24
32 Steps x 24 Chan.
Channels 1 - 24
24 x 24 Mode Channels 1 - 24
Mem Scenes 1 - 24
Channels 1 - 24
32 Steps x 24 Chan.
Channels 1 - 24
1 x 48 Mode
Channels 1 - 24
Channels 25 - 48
Prog for Ch 1 - 48
32 Steps x 48 Chan.
No Function
Table 1 - N7008 Mode Chart
Bump Buttons
Along the bottom edge of the console are 8 (16) [24] momentary push buttons. These
buttons are used to bump each individual channel to full intensity regardless of the
Blackout button or the setting of the Master control. When in the 1 x 16 (1 x 32) [1 x
48] mode, each button no longer controls only one channel, but can be programmed
to control any combination of channels. This makes each button a Flash Scene. The
console is shipped from the factory so that Bump button 1 is programmed for only channel
1, Bump button 2 for channel 2 and so on. This gives the impression that there is no
functionality change from mode to mode on the bump buttons.
The Bump buttons are also used in programming Flash Scenes and Scene Masters.
Crossfaders
The two Manual Crossfaders are always tied to Scene X and Scene Y. These fade
controls allow crossfading between Scene X and Scene Y with the X Crossfader
controlling Scene X and the Y Crossfader controlling Scene Y. The X Crossfader is at
its maximum in the fully up position, while the Y Crossfader is at its maximum in the
fully down position. This configuration allows easy dipless crossfading providing both
crossfaders are moved together. If the crossfaders are not kept in the same position, split
crossfading effects can be accomplished.
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