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This option changes the hardware texture addressing scheme for
texels (texture elements).
Changing these values will change where texel origin is defined. The
default values conform to the Direct3D specifications. Some
software may expect the texel origin to be defined elsewhere. The
image quality of such applications will improve if the texel origin is
redefined. Use the slider control to adjust the texel origin anywhere
between the upper left corner and the center of the texel.
Allows you to specify the maximum size of the PCI texture heap.
Increasing this value on PCI systems with sufficient memory may
significantly improve the performance of some Direct3D
applications.
For performance reasons, this utility will not allow you to set the
value to more than one half of the available system memory as
reported by Windows.
This option is not available on display adapters which use the AGP
bus.
This option allows you to limit the number of frames the CPU can prepare before they are processed by the
RIVA TNT II (when VSYNC is disabled).
In some cases, the higher the number of pre-rendered frames allowed, the greater the "input lag" may be in
response to devices such as joysticks, gamepads or keyboards.
Reduce this value if you experience a noticeable delay in response to the input devices connected to your
computer while playing games.