Operator's Manual
–
Lighthouse
©
LAI GAMES
Page 30
TROUBLESHOOTING GAME ERRORS
CLEARING GAME ERRORS
Game errors can be cleared, by pushing the test button ONCE. The game
will try and check if the error is fixed. If the reason for the error is fixed,
the game will continue as normal. If the error is not fixed, the error will
remain on the display.
Err1 – TICKET ERROR
This can occur if the optional capsule/ticket dispenser is
not
installed and
P13
and
P18
have
not
been set to zero. If your machine does
not
have
theses optional fixtures installed, please set
P13
and
P18
to
“0”
(See
Programmable settings mode, page 16 for Details)
.
Otherwise, if the optional ticket/capsule dispenser is fitted, this error
usually occurs if the game has run out of tickets or there is a ticket/capsule
jam. A less common reason is if the game PCB tries to dispense
tickets/capsules but doesn‟t get a notch pulse for approximately three
seconds. Use the Switch Test and test the notch pulse by passing a ticket in
and out of the notch sensor or manually activating the micro-switch on the
capsule dispenser, an active notch will be display as
C1
,
(See Page 12 for
Details)
.
If the game was out of tickets, replace the tickets, clear the ticket/capsule
jam and then push the test button once to clear the error. The game will
then payout any owed tickets/capsules.
Err3 – EEPROM ERROR
This Error is only displayed in test mode and means that the CPU cannot
read the EEPROM, or is receiving errors during communication with the
EEPROM (The 23C16 IC on the main MCU PCB). This could cause
problems with the game audits and program settings. The first thing to do
is trying to switch ON and OFF the machine in at least 2 cycles, if message
still appear than replace the EEPROM IC Atmel 24C16 on the CPU PCB
with the new EEPROM, If still Error massage, this could be a problems
with the game audits and program. If this error occurs, send your main
MCU PCB to the nearest authorized LAI games dealer for repair.
Err4 – PRIZE DEPLOYMENT ERROR
This error is usually displayed if an empty prize arm is selected by a prize-
winner or if the game activates the prize arm and does not sense a prize
dropping through the prize sensor. The Err4 error code and the Prize Arm
location numbers are displayed alternatively.
The error can also occur if the prize arm
“TIMES OUT”
caused by taking
to long to dispense a prize. This can happen if there is more than half a
prize arm length between prizes on the prize arm, the prize arm is not
turning or the prize sensor is not working.
Test the prize arm function using the Run Test,
(See Page 14 for Details)
.
Test the prize sensor using the Switch Test,
(See Page 12 for Details)
. Pass
your hand through the infrared beams in the prize chute. Blocking the
invisible beams should display
C7
in switch test. Removing your hand
from the beams should stop
C7
from being displayed.
Содержание Lighthouse
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Страница 55: ...Operator s Manual Lighthouse LAI GAMES Page 50 LIGHTHOUSE MAIN WIRING DIAGRAM...
Страница 56: ...Operator s Manual Lighthouse LAI GAMES Page 51 Lighthouse POWER WIRING DIAGRAM...
Страница 57: ...Operator s Manual Lighthouse LAI GAMES Page 52 Lighthouse OPTIONAL WIRING DIAGRAM...