Setup Mode
The Ribbon Configuration (RIBCFG) Page
7-61
With SyncType set to
Loop
, if there is already a riff or song playing to sync to, the current riff will
wait for the playing riff or song to restart its loop (if it is looped) before starting (see
Loop
on page
7-59
for looping riffs, and
Loop
on page 12-11
for looping songs.) This way you can trigger the riff
to start ahead of time, and have it start in sync at the start of the playing riff or song’s loop.
With SyncType set to
Stop
, if there is already something playing to sync to, the current riff will
wait for what is playing to stop before starting. This way you can trigger the riff to start ahead of
time, and have it start in sync at the release (stopping) of the riff, arpeggiator, or song that you are
syncing to.
With SyncType set to
StartWait
, if there is nothing playing to sync to, the current riff will wait for
something it can sync to to begin playing first before starting. This is similar to DownBeatWait,
but it will only trigger the riff the first time that whatever it is syncing to starts. This way you can
trigger the riff to start ahead of time, and have it start in sync at the start of the riff, arpeggiator, or
song that you are syncing to. If you stop the riff and try to start it again while the thing you are
syncing to is already playing,
StartWait
will not start the riff.
With SyncType set to
LoopWait
, if there is already a riff or song playing to sync to, the current riff
will wait for the playing riff or song to restart its loop (if it is looped) before starting (see
Loop
on
page 7-59
for looping riffs, and
Loop
on page 12-11
for looping songs.) This way you can trigger
the riff to start ahead of time, and have it start in sync at the start of the playing riff or song’s loop.
The difference from Loop is that if there is nothing playing to sync to, the riff will not start. If the
riff or song that you are syncing to is already running,
LoopWait
behaves just like
Loop
.
With SyncType set to
StopWait
, if there is already something playing to sync to, the current riff
will wait for what is playing to stop before starting. This way you can trigger the riff to start
ahead of time, and have it start in sync at the release (stopping) of the riff, arpeggiator, or song
that you are syncing to. The difference from
Stop
is that if there is nothing playing to sync to, the
riff will not start. This can be useful if you want to get your riff ready to sync before you start
whatever you are syncing it to. If the riff or song that you are syncing to is already running,
StopWait
behaves just like
Stop
.
RelSynZn (Release Sync Zone)
RelSynZn has the same settings available as SyncZone (see
SyncZone
, above,) but RelSynZn
determines
what the releasing (stopping) of the current riff will be synced to when a parameter
other than
None
is selected for RelSynTyp (see below.)
RelSynTyp (Release Sync Type)
RelSynTyp has the same settings available as SyncType (see
SyncType
, above,) but RelSynTyp
determines how the releasing (stopping) of the current riff will be synced to other riffs,
arpeggiators, and Songs (depending on your settings made for the RelSynZn parameter.) With
RelSynTyp set to
None
, your riff will stop playing as soon as it is released. It will not sync to
anything. With RelSynTyp set to
DownBeat
, if there is already something playing to sync to, the
current riff will wait for the downbeat of the next measure before stopping when released; so,
you can trigger the riff to stop ahead of time, and have it stop in sync at the downbeat of the next
measure.
If Syncing to an arpeggiator, see Num Beats
on page 7-53
for details on changing when an
arpeggiator’s downbeat will occur.
With RelSynTyp set to
AnyBeat
, if there is already a something
playing to sync to, the riff will wait only until the next beat before stopping when released.
Depending on when you release the riff it will stop in sync with a beat, but it may be on an upbeat
or a downbeat.
With RelSynTyp set to
DownBeatWait
, the riff will wait for the downbeat of the next measure to
stop when released. The difference from DownBeat is that if there is nothing playing to sync to,
the riff wont stop when released. If another riff is already running,
DownBeatWait
behaves just
like
DownBeat
.
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