113
COUNTER
SYSTEM /
USB
RECORD
TRACK
SONG /
CD
STORE
MARK
SCENE
TEMPO /
RHYTHM
IN / LOC1...
END / LOC4
AUTO
PUNCH
LOOP
UNDO
TRIGGER
SCRUB
ENTER
INPUT /
TUNER
EQ /
PHASE
INSER
T
FX
MASTER
FX / AUX
SOLO /
MONITOR
METER /
Tr VIEW
Tr
ST
ATUS
PA
N
FADER
TRANSPORT
You can register a specific time location in a Mark, and then
jump instantly to that location when desired. Since you can
assign a name to each mark, you can use them to indicate
sections within your song. For details, refer to “Registering a
mark” (
When you use the Disc At Once method to create an audio
CD, the marks you stored in the song will specify the divi-
sions between songs (tracks).
A maximum of 100 marks can be registered in each song.
P1 Mark: Editing marks
1. MarkNumber ........................................... [001…100]
Select the mark number.
Beside the mark number, the display shows the name of
the mark, and the registered time location.
Mark numbers are updated in order of their time
location.
2. Rename .....................................................................
Modify the name of the mark.
Select the mark whose name you wish to modify, press
the “Rename” button to access the dialog box, and
modify the name.
You can input a name of up to sixteen characters. For
details, refer to “2. Naming a song” (
3. Delete ........................................................................
Delete a mark.
The Undo function is not available after deleting a
mark.
3a. SelectAll................................................. [On, Off]
Select all marks for deletion.
On
: All marks will be subject to deletion. The
mark number will be displayed as “***.”
Off
: The single mark selected by “Mark-
Number” will be selected for deletion.
4. Recall.........................................................................
Recall the mark selected by “MarkNumber,” and move
the current time to that location.
Mixer settings you edit can be stored as a “scene” at the
desired time location, so that these mixer settings will be
recalled automatically when playback reaches that time
location. You can also store frequently-used settings as a
scene, and recall them whenever desired.
Up to 100 scenes can be registered in each song.
The following settings can be registered in a scene.
• MixerChannel
EQ, EffectSend1, 2, AuxSend, Pan/Balance, ChFader,
PairOn/Off
• InsertEffect (only when Assign is “Trk”)
EffectType, InsertTo, EffectNumber
• MasterEffect
EffectNumber, EffectReturn
• FinalEffect
EffectNumber
P1 ReadDel: Scene playback on/off
and editing
1. SceneRead ................................................... [On, Off]
Turn scene playback on/off.
On
: Scene playback is enabled.
During playback, each scene will be recalled when its
registered time is reached, and the mixer settings will
change automatically.
When this is “On,” the [SCENE] key will light.
Off
: Scene playback is disabled.
You can freely recall scenes as general-purpose settings
without regard to their time location. For details, refer to
“Recalling a scene” (
2. Filter ..........................................................................
You can “filter” specified mixer parameters so that they
will not be modified when a scene is recalled.
When you store a scene, these filter settings will be
stored as part of each scene.
When scenes are being read (recalled), these filter set-
tings will be applied to each recalled scene.
In the “Select SceneFilter” dialog box you can use the
“
” and “
” buttons to switch between
screens.
7. MARK
2
3
4
1
3a
8. SCENE
7
10
8
4
5
3
11
6
9
1
2
STORE
MARK
SCENE
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