be created while avoiding unnecessary processing time for
pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine,
developers can create more unique game features and effects than ever
before. New effects include subsurface scattering, providing depth and
realistic translucence to skin and other surfaces; soft shadows for
sophisticated lighting effects; accurately represented environmental and
ground shadows; and global illumination for incredibly photorealistic
lighting. All of these effects can be combined to create intricate,
detailed, true-to-life scenes that completely immerse you in the game
environment.
NVIDIA CineFX 3.0 is poised to unleash a new level of programming
creativity. With full DirectX 9.0 Shader Model 3.0 support, the newest
3DForce6200 series will soon power a new generation of games with
unmatched realism, digital worlds with mind-blowing complexity, and
lifelike characters that move through cinematic-quality environments.
Intellisample Technology
The industry’s fastest antialiasing delivers ultra-realistic visuals, with no
jagged edges, at lightning-fast speeds. Visual quality is taken to new
heights through a new rotated grid sampling pattern.
UltraShadow II Technology
3DForce6200 series of GPUs delivers the patent-pending NVIDIA®
UltraShadow™ II technology, which can be applied to today’s games to
build stunning visual effects and to create distinctive digital
environments. With a system powered by a 3DForce6200 series GPU,
anytime a game or application calculates shadows, UltraShadow II will
enhance the overall performance. With UltraShadow II hardware, the
more passes that are required for the lighting and shadow calculations
in a scene, the more significant the performance improvement, with the
most complex scenes achieving the most noticeable results.
Thus, emerging next-generation games, that employ multiple light
sources with many visible objects in each scene—such as
Doom III
from
id Software—will see dramatic improvements in execution speeds. The
technology advancements in UltraShadow II also deliver a 4×
performance increase (compared to the previous generation) for passes
involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows
much more quickly by eliminating unnecessary areas from
consideration. By defining a bounded portion of a scene (called “depth
bounds”), and focusing calculations only on the area most affected by
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