12 Event V3 Manual
General Description
2.10 Memories
A Memory consists of level settings for all of the lights, colour scrollers etc.
connected to the console. These level settings range from 0% (when the light is not
included in the Memory) through to 100%.
Memories include a label that is displayed on the LCD above the Assign Master
faders controlling it, and can also include timing information to control fade rates.
Memories can be assigned one at a time to the Assign Master faders or to a Stack
(i.e. a sequence of Memories) that in turn can be assigned to a pair of faders.
2.20 Chases
A Chase consists of one or more Steps, each of which contain level settings for all
of the lights, colour scrollers etc. connected to the console. These level settings
range from 0% (when the light is not included in the Chases) through to 100%.
Chases include a label along with speed, direction and fade information, and can
also include timing information to control the fade rate.
Chases can be assigned one at a time to the Assign Master faders or, as part of a
Stack, to a pair of Assign Master faders.
2.30 Pages
A Page consists of a factory-defined group of Memories and Chases that are loaded
to the Assign Master faders. Changing Pages completely replaces the previous set
of Memories and Chases. Many operators allocate a Page for each song or act of
their show.
2.40 Files
A File is like a Page but it can be customised to include any combination of
Memories, Chases and even Stacks. A File is created by loading the items you want
onto the Assign Master faders and then saving these settings as a File.
2.50 Stacks
Memories (and Chases) can be automatically crossfaded in a sequence called a
Stack. Initially all Memories (and Chases) are linked together in numeric order -
Memory 1 is followed by Memory 2 and so on to Memory 999. This is followed by
Chase 1 which is followed by Chase 2 and so on to Chase 999.
However this order can be changed so that Memories follow a non-numeric order.
For example Memory 10 might be followed by Memory 20 which is followed by
Memory 25.
Stacks can also start and stop anywhere within the available range of Memory
numbers. For example you might use Memories 100 through 120 as one Stack and
Memories 150 through 200 as another.
Fortunately it’s not necessary to decide which Memories you want to include in a
Stack when you are first recording. The links that join Memories and Chases can
be changed at any time. Likewise, crossfade timing information can be added or
altered after a Memory is recorded.
(The use of Stacks is explained more fully in section 12.00).
Содержание Event Plus
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Страница 145: ...Jands Electronics May 1995 Event V3 Manual 145 General...
Страница 149: ...Jands Electronics July 1995 Event V3 Manual 149 Appendix A...
Страница 151: ...Jands Electronics July 1995 Event V3 Manual 151 Appendix B...