14
15
Model Comparisons
Feature
BedRoom
GreenRoom
TourBus
Audio channels
15 total – 5 stereo, 5 mic
21 total – 7 stereo, 7 mic
21 total – 7 stereo, 7 mic
Outputs
5 headphone
7 headphone
1 USB
7 headphone
1 USB
SoleMix
TM
remotes included
None
One
Two
SoleMix remote connectors
One
Four
Four
Phantom power
No
Yes
Yes
Recording
Analog via 1/4” jack
Analog via 1/4” jack or
digital via USB
Analog via 1/4” jack or
digital via USB or
integrated recorder
Useful hook-up diagrams to review
(GreenRoom model shown)
Here’s the guide to the effects engine
in your JamHub
®
silent rehearsal studio
Effects table -- Note: A smaller copy of this table is on the bottom of your JamHub
Dial Location
Name of effect
Description
Left Brain
Right Brain
A
Slap D
Slap-back Delay
A delay that represents a
room with a hard wall at
the opposite end.
For that rock-a-billy sound.
B
Ping D
Ping Pong Delay
Your JamHub is a full stereo
device and this ping pong
delay takes advantage
of that.
Delays in stereo, very nice.
Listen to it with both ears.
C
Big
Big Ambiance
A big room with a fair
amount of reflections.
This one has ambiance
in the name. Hearing
is believing.
D
Early
Early Reflections
A delay with a series of
early reflections.
A small, dead room with
walls close by.
E
Chorus
Chorus
Pitch and time modulation
to create a sound that is
sometimes called “larger”
than the dry signal.
A phaser and a flanger
together gives you a chorus
like effect. Check it out.
F
Echo
Echo
A repeat of the original
signal.
Echo, echo, echo…
G
Flanger
Classic flanger effect
Essentially a sweeping
comb filter where the
original signal is mixed with
a time changing original
signal.
Flangers sound like a jet
flyby. Try it, you might
like it. But again, let’s
keep it limited to a song
or two, okay?
H
Phaser
Classic phase shifting effect
Modulated peaks and
troughs.
(just like the classics)
Phaser effect for you vocals.
Try it, but only once in a
while for effect.
I
Spring
Reverb Spring
(2.0 seconds)
2.0 seconds of reverb from
a spring reverb tank.
Spring reverbs on a mic?
Why not? And it won’t
crash the tank if you knock
your JamHub while using
this setting.
J
Chapel
Reverb Chapel
(3.0 seconds)
3.0 seconds of reverb with
plenty of late reflections.
Reverb that’s between a
church and a big hall.
K
Gated
Reverb Gated
(0.8 seconds)
A gated reverb that’s 0.8
seconds long.
Adds a little bit of reverb
without making things
sound too cluttered.
L
Reverse
Reverb Reverse
(1.2 seconds)
A reverse reverb with 1.2
seconds of reverb time.
What? Reverse reverb?
Okay, let’s give it a try!
M
Church
Reverb Church
(7.0 seconds)
7.0 seconds of reverb with
a lot of late reflections.
Making music at church has
never been this easy.
N
Med
Reverb Room
(1.8 seconds)
1.8 seconds of reverb with
short early reflections.
Like playing a small room
with hard surfaces and
more reflections.
O
Hall
Reverb Big Hall
(2.8 seconds)
2.8 seconds of reverb with
later reflections.
Like playing in a room that
fits 300~500 people.
P
Small
Reverb Small Hall
(1.5 seconds)
1.5 seconds of reverb with
early reflections.
Like playing in a room that
fits 100 people.
Musician
#
1
Section
#
1
Musician
#
2
Section
#
2
Musician
#
3
Section
#
5
Musician
#
4
Section
#
6
Musician
#
1
Section
#
1
Musician
#
2
Section
#
2
Musician
#
3
Sections
#
3 +
#
4
Musician
#
5
Section
#
6
Musician
#
4
Section
#
5
4 musicians
5 musicians
Note: for more control musician
#
3 has split their
instrument and vocals over two input sections.