C
HAPTER
10. P
LUGINS
98
argh-tiles. The goal is to turn your tiny worm into a big worm for as long as possible.
Menu controls:
Key
Action
Left
/
Right
Controls number of worms in the game
Game controls:
Key
Action
Left
Turn left
Right
Turn right
Up
Turn Up
Down
Turn Down
The game
Use the control keys of your worm to navigate around obstacles and find food. Worms
do not stop moving except when dead. Dead worms are no fun. Be careful as your
worm will try to eat anything that you steer it across. It won’t distinguish whether it is
edible or not.
Food.
The small square hollow pieces are food. Move the worm over a food tile to eat
it. After eating the worm grows. Each time a piece of food has been eaten a new
piece of food will pop up somewhere. Unfortunately for each new piece of food
that appears two new “argh” pieces will appear, too.
Argh.
An “argh” is a black square poisoned piece - slightly bigger than food - that
makes a worm say “Argh!” when run into. A worm that eats an “argh” is dead.
Thus eating an “argh” must be avoided under any circumstances. “Arghs” have
the annoying tendency to accumulate.
Worms.
Thou shall not eat worms. Neither other worms nor thyself. Eating worms is
blasphemous cannibalism, not healthy and causes instant death. And it doesn’t
help anyway: the other worm isn’t hurt by the bite. It will go on creeping happily
and eat all the food you left on the table.
Walls.
Don’t crash into the walls. Walls are not edible. Crashing a worm against a wall
causes it a headache it doesn’t survive.
Game over.
The game is over when all worms are dead. The longest worm wins the
game.
T
HE
R
OCKBOX MANUAL
I
RIVER
H3
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