Joysticks
10
Joystick Components
The joysticks provide the operator with
manual directional control of an object
on the television screen. Each "joystick"
unit actually consists of three separate
controls, the joystick itself, the hit
activate button, and the variable control
knob. The functions of all three controls
are dependent upon the application in
use, instructions describing their usage
are included in each application
description.
Joystick Operation
The joystick
( 1)
can
be
moved in any
of e1ght directions to move an object on
the screen. Depending on the activities
of the application which is in progress,
the object generally moves "forward"
when the operator 12ushes the stick
away from himself, 'backward" when he
f?.UIIs it toward himself, and "riQht" or
'left" when he moves it to his nght or
left, respectively. A "forward" motion
generally indicates a movement toward
the top of the television
.
screen. Only a
light pressure is necessary to maneuver
the joystick-don't force it.
Joystick Hit Button
The button
(2)
serves as a "trigger"
mechanism which the operator uses to
activate a function, such as to fire a
game weapon. The result of its use
depends, of course, on the application in
use at the time.
Joystick Control Knob
The variable control knob ( 3), located on
the end of the joystick, provides an
auxiliary adjustment for factors such as
game speed. The operator uses it by
rotatinQ it clockwise or counter
clockwise. This knob has an operational
effect in only some of the available
applications. See the application instruc
tions for details on its use.