X
’
s 12 Put in the game.
X
’
s 8
!! FINAL STEP FOR SETUP For All Operators !!
Use the bag with 12 rings or count out 12 Rings and put into the game.
The remaining RINGS should be kept as spares.
THE FOLLOWING INFORMATION IS IMPORTANT FOR BOTH USERS WHO ACCEPT CASH OR USE SWIPES.
You need to define how many pulses the game needs to see on the coin input line for the game to issue
one credit. If using a card swipe system you should set this value always to 1. If you are accepting cash to
credit the game you must tell the game what each coin line is worth in money. There are two additional
options to allow different value coinage to be used.
Coin 1
-
This should equal the lowest value coin being used. So in the US, if quarters are being accepted,
and the game is $1.00 to play, this would be set to 4 as it would take four quarters to equal a dollar. If you
where using a $1.00 coin and not quarters, then this would be set to 1 if the cost of play is $1.00. The wire
color for this coin switch is white/brown.
Card swipe users should always set this option to 1 and configure their card system to pulse the game one
time.
Coin 2
-
There is an additional coin line used in the game to allow a different value coin to be used. This
wire color is white/red. If using the same coin as coin 1, set this option to 1. This means that the coin is
equal to the value of coin 1. If you set this to 2, then it tells the game it is twice the value of coin 1. If coin
1 is accepting quarters and coin 2 is accepting dollar coins, then it should be set to 4 as a dollar coin is
worth four times a quarter. ** NOTE ** Cabinet fitted with an Excel Credit board set this to 0.
Bill Validator
-
This should be set to is used when using a bill validator. The coin line wire is white/orange.
The coin meter will advance for each game credit inserted. This means that when money is inserted into
the game, only when enough money is inserted to play the game will the meter advance.