Page
14
of
20
Moving Head Controller 2.0 Manual Rev2
Calibrating
A Slave Light
Relative to
the Master
Once all the lights are properly positioned and configured, all Slave lights can be easily
calibrated, relative to the Reference/Master light, by following these steps below:
1-
Place the light on its final position, with enough room around it for the spot to aim to the floor (not the
walls).
2-
Connect the Controller to the light and turn the power ON.
3-
Turn ON the Reference Light (usually Light 1) and the Light being Calibrated, by tapping on
<On-Off/Active>
(button LED should be ON).
4-
Put the Reference Light (usually Light 1) and the Light being Calibrated,
on “Follow
-
Spot” Mode by
tapping
<Pan-Tilt/Follow>
(button LED should be ON).
5-
Make sure the Spot (X,Y) coordinates on the LCD display read “X=0.0 Y=10.0”
6-
Tap on
<On-Off/Active>
on the Light to be used as a reference for Calibration (usually Light 1) to make it
Active (button LED should be blinking).
7-
Using the Joystick, aim the Spot on the Reference Light (usually Light 1) to the floor right in front of the
command center, where its clearly visible.
8-
Enter
Programming Mode
on the Light being calibrated by pressing and holding
<…
Mode/Cal>
for 5
seconds.
9-
Using the Joystick, aim the Spot of the Light being calibrated to overlap the spot for the Reference Light
that was placed in front of the Command Center.
10-
Save changes by pushing down on
<ENTER>
for 3 seconds, and repeat for every other light that needs
calibration, one at the time.
11-
After finishing all the above steps and every light is under control, all the slave lights should be
calibrated relative to the Reference/Master Light (usually Light 1).
12-
Programming
Chases/Shows
Programing Chases is used for automatic playback. There are 3 parts to programming Shows
1.
Programming Hot-Cues
2.
Programming one light for auto-chasing
3.
Programming multiple lights for auto-chase
•
Lights can be controlled during playback, and new looks can also be saved on the fly.
Programming and
Saving Hot-Cues
Hot-cues are used to quickly recall a Look made from one or more Product-Lights at the
time and allows taking immediate control when in running mode.
Hot cues will save the looks (every single DMX channel) of any and every one of the 6 Lights
that are turned ON at that moment, in other words lights for what the LED/Button
<On-Off/Active>
is ON or Blinking.
A Hot-Cue can be saved on a
<Chase-x>
buttons (x is from 1 to 9) but only if that Chase
doesn’t already contain a saved Hot
-Cue or a Chase, meaning the Chase
must
be empty.
To save a Hot-Cue on a
<Chase-x>
LED/Button Create the Look then save as follows:
1.
Toggle the LED/Button
<On-Off/Active>
for the Light to be controlled (1 through 6) so the LED is
ON
.
2.
Set the Light-Products (1 through 6) to their desired mode
<Pan-Tilt/Follow>
.
3.
Aim the lights to the desired spot or spots with the Joystick.
4.
With the Slide/Fathers apply any desired effects to the Look, for all of the lights accordingly.
5.
Then save the new Look on the fly by simply pushing and holding the
<Chase-x>
button for 3 seconds.
•
To check if a
<Chase-x>
button is free and ready for a Hot-Cue, push/release it and observe the LED; if the
<Chase-x>
button is free the
LED will quickly blink ON-OFF.
•
A Hot-Cue differs from a Chase in that the Chase runs in the Background and a Hot-Cue recalls a Look in Run mode that can be controlled
live.
•
Examples of Hot-Cue usage are saving a Spot-Lighting to the center of the floor, the entry door, a key spot on a stage, a spot for a table,
cake, candy-bar, picture, etc.