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Rev. 1.21
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Rev. 1.21
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HT66F488/HT66F489
A/D Flash MCU with EEPROM
HT66F488/HT66F489
A/D Flash MCU with EEPROM
System Architecture
A key factor in the high-performance features of the Holtek range of microcontrollers is attributed
to their internal system architecture. The device takes advantage of the usual features found within
RISC microcontrollers providing increased speed of operation and Periodic performance. The
pipelining scheme is implemented in such a way that instruction fetching and instruction execution are
overlapped, hence instructions are effectively executed in one cycle, with the exception of branch or
call instructions. An 8-bit wide ALU is used in practically all instruction set operations, which carries
out arithmetic operations, logic operations, rotation, increment, decrement, branch decisions, etc.
The internal data path is simplified by moving data through the Accumulator and the ALU. Certain
internal registers are implemented in the Data Memory and can be directly or indirectly addressed.
The simple addressing methods of these registers along with additional architectural features ensure
that a minimum of external components is required to provide a functional I/O and A/D control
system with maximum reliability and flexibility. This makes the device suitable for low-cost,
high-volume production for controller applications.
Clocking and Pipelining
The main system clock, derived from either a HXT, LXT, HIRC or LIRC oscillator is subdivided
into four internally generated non-overlapping clocks, T1~T4. The Program Counter is incremented
at the beginning of the T1 clock during which time a new instruction is fetched. The remaining
T2~T4 clocks carry out the decoding and execution functions. In this way, one T1~T4 clock
cycle forms one instruction cycle. Although the fetching and execution of instructions takes place
in consecutive instruction cycles, the pipelining structure of the microcontroller ensures that
instructions are effectively executed in one instruction cycle. The exception to this are instructions
where the contents of the Program Counter are changed, such as subroutine calls or jumps, in which
case the instruction will take one more instruction cycle to execute.
System Clock and Pipelining