
Remember, a player’s score is cut in half if not successful, so the “41” round presents quite a
challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES - 51
(G47)
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one point.
For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5
= 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of
each round must land in a segment. If a player throws the third dart and it lands in the catch
ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two are
good. The first player to total fifty-one (51) “fives” is the winner. The LCD screen will keep
track of the point totals.
Additional variations of this game are detailed below. The rules
are the same except the total needed to win varies as indicated in the number following
the game.
ALL FIVES - 61
(G48)
ALL FIVES - 81
(G50)
ALL FIVES - 71
(G49)
ALL FIVES - 91
(G51)
SHANGHAI - 1
(G52)
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round of
3 darts. Doubles and triples count toward your score. The player with the highest score after
completing all twenty segments is the winner.
Additional variations of this game are
detailed below. The rules are the same except the starting segment varies as indicated
in the number following the game.
SHANGHAI 5 (G53)
- Game starts at segment 5
SHANGHAI 10 (G54)
- Game starts at segment 10
SHANGHAI 15 (G55)
- Game starts at segment 15
GOLF – 9 Holes
(G56)
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object
is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the
current hole). The voice announcer will indicate the player that is up - listen carefully to avoid
shooting out of sequence. By the way, there are no “gimmes” in this game!
Additional
variations of this game are detailed below. The rules are the same except the number
of holes needed to play.
GOLF – 18 Holes
(G57) –
Same as above except play lasts 18 holes (rounds)
FOOTBALL
(G58)
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” Each player can do this by throwing a dart or by manually pressing a segment
on the board. This is entirely up to you, but whichever segment is select becomes your
starting point which carries through the bullseye and directly across to the other side of the
bullseye.
For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual segments
and must be hit in order. So, keeping with the example above, you must throw darts in the
following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ...
Outer Bullseye ... Inner Bullseye ... Outer Bullseye ... Inner Single 3 ...
Triple 3 ... Outer Single 3 ... and finally a Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress and
indicate the segment you need to throw for next.
BOWLING
(G59)
This dartboard adaptation of bowling
is a real challenge! It is a difficult game
in that you must be very accurate to rack
up a decent score. Player one starts the
game. You must select your “alley” by
either throwing dart or manually pressing
segment of choice. Once alley is selected,
you have 2 remaining darts to throw in
which to score points or “pins.” Each
specific segment in your “alley” is worth a
given pin total:
Segment Score
Double
9
pins
Outer Single
3 pins
Triple
10
pins
Inner Single
7 pins
There are several rules for this game as follows:
1.
A perfect game score would be 200 in this version of bowling
2.
You cannot hit the same singles segment twice within the same “frame” (round). The
second hit will count as zero points.
Hint:
Try to hit each single to reach 10 points in the
frame.
3.
You can score 20 points per “frame” by hitting the triple segment twice.
4.
Hitting the double segment with your second dart will only count as 10 points if you
scored a double on your first throw. Otherwise you will score a total of 9 points by
throwing a double with your second dart.
BASEBALL – 6 Innings
(G60)
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment
Result____________
Singles segments
“Single” - one base
Doubles segment
“Double” - two bases
Triples segment
“Triple” - Three bases
Bullseye
“Home Run” (
can only
be attempted on third
dart of each round
)
The object of the game is to score as many runs as possible each inning. The player with the
most runs at the end of the game is the winner.
BASEBALL – 9 Innings
(G61) – Same as above except 9 innings (rounds).
STEEPLECHASE
(G62)
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the board
to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet been
specified is that you must hit the inner single segment of each number to get through the
course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•
1
st
fence
Triple 13
•
2
nd
fence
Triple 17
•
3
rd
fence
Triple 8
•
4
th
fence
Triple 5
The first player to complete the course and hit the bullseye wins the race.
SHOVE A PENNY
(G63)
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point,
doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers
in order with the objective of scoring 3 points in each segment to move on to the next. If a
player scores more than 3 points in any one number, the excess points are given to the next
player. The first player to score 3 points in all segments (15 - 20 and bull) is the winner.
NINE-DART CENTURY
(G64)
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over
100 points is considered a “bust” and causes you to lose unless all players go over. In that
case, the player closest to 100 wins (player that scored the lowest amount over 100.
GREEN VS. RED
(G65)
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and triples
that are green and works around the board clockwise. Player 2 starts at 20 and works around
the board counter-clockwise, shooting for red segments (the temporary score display will
indicate which segment to throw for). Note: a maximum of one double and one triple of the
same number can be scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color)
subtracts
that amount from
your score - so be careful.
The player with the most points after completion of the game is the winner.
Game Menu
Game # Description
G01 301
G34 Round the clock r10 singles
G02 401
G35 Round the clock r15 singles
G03 501
G36 Round the clock 1 doubles
G04 601
G37 Round the clock 5 doubles
G05 701
G38 Round the clock 10 doubles
G06 801
G39 Round the clock 15 doubles
G07 901
G40 Round the clock 1 triples
G08 Cricket
G41 Round the clock 5 triples
G09 No-score cricket
G42 Round the clock 10 triples
G10 Scram
G43 Round the clock 15 triples
G11 Cut throat cricket
G44 Killer
G12 Count up 300
G45 Double down
G13 Count up 400
G46 Double down 41
G14 Count up 500
G47 All fives 51
G15 Count up 600
G48 All fives 61
G16 Count up 700
G49 All fives 71
Any Double
Any Triple
‘41’ Round
Содержание ZETA
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