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     LCD Display in Sleep Mode

  

 

Game Rules                                                                          

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Your electronic dartboard is loaded with games and options.  The rules for each game are 
detailed below in the order they appear on the LCD display when paging through the games.  
The game number is indicated next to each game for your reference. 

 

301

  (G01)  

 
This popular tournament and pub game is played by subtracting each dart from the starting 
number 

(301)

 until the player reaches exactly 0 (zero).  If a player goes past zero it is 

considered a “

Bust

” and the score returns to where it was at the start of that round.  For 

example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), 
the score goes back to 32 for the next round. 
 
In playing the game, the double in / double out option can be chosen (double out is the most 
widely used option). 
 

401

 (G02) 

Starting number 401 

 701 

(G05) 

Starting number 701 

501

 (G03) 

Starting number 501

   

801 

(G06) 

Starting number 801

 

601

 (G04) 

Starting number 601

   

901 

(G07) 

Starting number 901 

 

CRICKET   

(G08)

 

 
Cricket is a strategic game for accomplished players and beginners alike.   Players throw for 
numbers best suited for them and can force opponents to throw for numbers not as suitable 
for them.  The object of Cricket is to “close” all of the appropriate numbers before one’s 
opponent while racking up the highest number of points. 
 

Only the numbers 15 through 20 and the inner/outer bullseye are used

.   Each player 

must hit a number 3 times to  “open” that segment for scoring (Refer to Tournament Cricket 
Scoring section for explanation on how players’ marks are registered).  A player is then 
awarded the number of points of the “open” segment each time he/she throws a dart that 
lands in that segment, provided their opponent has not closed that segment.  Hitting the 
double ring counts as two hits, and the triple ring counts as 3 hits. 
 
Numbers can be opened or closed in any order.  A number is “closed” when the other 
player(s) hit the open segment 3 times.  Once a number has been “closed”, any player for the 
remainder of the game can no longer score on it. 

 
Winning 

- The side closing all the numbers first and accumulating the highest point total is the 

winner.  If a player “closes” all numbers first but is behind in points, he/she must continue to 
score on the “open” numbers.  If the player does not make up the point deficit before the 
opposing player(s) “closes” all the numbers, the opposing side wins.  Play continues until all 
segments are closed - the winner is the player with the highest score. 
 

Cricket Scoring Display 

 

This dartboard utilizes a dedicated scoreboard within the LCD display that keeps track of each 
player’s segment status when playing Cricket.  When Cricket is selected, individual characters 
will be utilized to register marks.  There are 3 separate lights within each number (15 through 
20 and bullseye).  During play, one of the status lights will turn on (black will appear) as a 
segment is hit.  If a double or triple of an active number is hit, 2 or 3 lights will turn on 
respectively.  

 
 
 
 
 
 
 
 
 

NO-SCORE CRICKET

  (G09)

 

 

Same rules as standard Cricket except there is no point scoring.  The object of this version is 
to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye). 

 

SCRAM

  

 

(G10)  

 (For 2 players only)

 

 
This game is a variation of Cricket.  The game consists of two rounds.  The players have a 
different objective in each round.  In round 1, player 1 tries to “close” (score 3 hits in each 
segment - 15 to 20 and bullseye).  During this time, player 2 attempts to rack up as many 
points in the segments that the other player has not yet closed.  Once player 1 has closed all 
segments, round 1 is complete.  In round 2, each player’s roles are reversed.  Now, player 2 
tries to close all the segments while player 1 goes for points. 
 
The game is over when round 2 is complete (player 2 closes all segments).  The player with 
the highest point total is the winner.    
 

CUT-THROAT CRICKET

   (G11)

 

 

Same basic rules as standard Cricket except once scoring begins, points are added to your 
opponent(s) total.  The object of this game is to end up with the fewest points.  This variation 
of Cricket offers a different psychology to the players.  Rather than adding to your own score 
and helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up 
points for your opponent(s), digging him in a deeper hole.  Competitive players will love this 
variation!   
 

COUNT-UP 300

  

 

(G12)

 

 
The object of this game is to be the first player to reach the specified point total (300).  Point 
total is specified when the game is selected.  Each player attempts to score as many points as 
possible per round.  Doubles and triples count 2 or 3 times the numerical value of each 
segment.  For example a dart that lands in the triple 20 segment is scored as 60 points.  The 
cumulative scores for each player will be displayed in the LCD display as the game 

progresses.  

Additional variations of this game are detailed below.  The rules are the 

same except the point total varies as indicated in the number.

 

 

COUNT-UP 400

 

  (G13)  

 

 

COUNT-UP 800

 

  (G17) 

COUNT-UP 500

 

  (G14)  

 

 

COUNT-UP 900

 

  (G18) 

COUNT-UP 600

 

  (G15)  

 

 

COUNT-UP 999

 

  (G19) 

COUNT-UP 700

 

 

 

(G16) 

    

 

High Score - 3 Rounds

  (G20) 

 
The rules for this competitive game are simple - Rack up the most points in three rounds (nine 
darts) to win.  Doubles and triples count as 2x and 3x that segment’s score respectively. 

Additional variations of this game are detailed below.  The rules are the same except 
the number of rounds varies as indicated in the number.

 

 

High Score - 4 Rounds

  (G21)   

High Score - 10 Rounds

  (G27) 

High Score - 5 Rounds

  (G22)   

High Score - 11 Rounds

  (G28) 

High Score - 6 Rounds

  (G23)   

High Score - 12 Rounds

  (G29) 

High Score - 7 Rounds

  (G24)   

High Score - 13 Rounds

  (G30) 

High Score - 8 Rounds

  (G25)   

High Score - 14 Rounds

  (G31) 

High Score - 9 Rounds

  (G26)

 

 

ROUND-THE-CLOCK

 

– r1 singles

 

(G32) 

 
Each player attempts to score in each number from 1 through 20 and bullseye

 in order. 

 Each 

player throws 3 darts per turn.  If a correct number is hit, he/she tries for the next number in 
sequence.  The first player to reach 20 is the winner. 
 
The display will indicate which segment you are shooting for.  A player must continue shooting 
for a segment until it is hit.  The display will then indicate the next segment you should shoot 
for. 
 
There are many difficulty settings available for this game.  Each game has the same rules, the 
differences are detailed as follows: 
 

ROUND-THE-CLOCK 5 (G33) 

- Game starts at segment number 5 

ROUND-THE-CLOCK 10 (G34) 

- Game starts at segment number 10 

ROUND-THE-CLOCK 15 (G35)

- Game starts at segment number 15 

 
Since this game does not utilize point scoring, the double and triple rings count 
as single numbers. 

 

We have added some additional levels of difficulty to this game for 
those looking for a real challenge!:

 

 

ROUND-THE-CLOCK Double (G36)

- Player must score a 

Double

 in each segment from 1 

through 20 in order. 
 

ROUND-THE-CLOCK Double 5 (G37) 

- Game starts at double segment 5 

ROUND-THE-CLOCK Double 10 (G38) 

- Game starts at double segment 10 

ROUND-THE-CLOCK Double 15

 

(G39)

 - Game starts at double segment 15 

 
ROUND-THE-CLOCK Triple

 

(G40

)- Player must score a 

Triple

 in each segment from 1 

through 20 in order.   

 
ROUND-THE-CLOCK Triple 5 (G41) 

- Game starts at triple segment 5 

ROUND-THE-CLOCK Triple 10 (G42) 

- Game starts at triple segment 10 

ROUND-THE-CLOCK Triple 15

 

(G43)

 - Game starts at triple segment 15

 

 

KILLER

  (G44) 

 
This game will really show who your friends are.  The game can be played with as few as two 
players, but the excitement and challenge builds with even more players.  To start, each 
player must select his number by throwing a dart at the target area. The LCD display will 
indicate “SEL” at this point.  The number each player gets is his assigned number throughout 
the game.  No two players can have the same number. Once each player has a number, the 
action starts. 
 
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your 
number.  Once your double is hit, you are a “Killer” for the rest of the game.  Now, your 
objective is to “kill” your opponents by hitting their segment number until all their “lives” are 
lost.  The last player to remain with lives is declared the winner.  It is not uncommon for 
players to “team up” and go after the better player to knock him out of the game. 

 
DOUBLE DOWN

  

 (G45) 

 

Each player starts the game with 40 points.  The object is to score as many hits in the active 
segment of the current round.  The first round, the player must throw for the 15 segment.  If no 
15’s are hit, his score is cut in half.  If some 15’s are hit, each 15 (doubles and triples count) is 
added to the starting total.  The next round players throw for the 16  
 
segment and hits are added to the new cumulative point total.  Again, if no hits are registered, 
the point total is cut in half.   
 
Each player throws for the numbers as indicated in the chart below in order (the LCD screen 
will indicate the active segment in which to throw).  The player who completes the game with 
the most points is the winner.  

 

               15  16    D    17   18    T    19   20   B     TOTAL 

Player 1     
Player 2 

 
 
 

DOUBLE DOWN 41  

 

(G46)

 

 

This game follows similar rules as standard Double Down as described above with two 
exceptions.  First, instead of going from 15 through 20 and bullseye, the sequence is reversed 
which will be indicated on the LCD display.  Second, an additional round is included toward 
the end in which players must attempt to score three hits that add up to 41 points (20, 20, 1; 
19, 19, 3; D10, D10, 1: etc.).  This “41” round adds an extra level of difficulty to the game.  

Any Double 

Any Triple

Содержание ZETA

Страница 1: ...he display goes through power up test 2 Press GAME buttons until desired game is displayed 3 Press PLAYER button to select the number of players 1 2 3 4 t 1 1 t 2 2 t 3 3 t 4 4 The default setting is 2 players 4 Press START button to activate game and begin play 5 Throw darts The dart indicator display is located to the right of the score display The number of darts displayed indicate the remainin...

Страница 2: ... or 3 times the numerical value of each segment For example a dart that lands in the triple 20 segment is scored as 60 points The cumulative scores for each player will be displayed in the LCD display as the game progresses Additional variations of this game are detailed below The rules are the same except the point total varies as indicated in the number COUNT UP 400 G13 COUNT UP 800 G17 COUNT UP...

Страница 3: ...ve 2 remaining darts to throw in which to score points or pins Each specific segment in your alley is worth a given pin total Segment Score Double 9 pins Outer Single 3 pins Triple 10 pins Inner Single 7 pins There are several rules for this game as follows 1 A perfect game score would be 200 in this version of bowling 2 You cannot hit the same singles segment twice within the same frame round The...

Страница 4: ...ot be used Avoid spilling liquid onto the target area since it can result in permanent damage and is not covered by the warranty Accessories Spare Parts Item Description Price 100 64675 12 darts with replacement Tips 12 95 100 64670 AC Adapter 11 95 68950 00 Aluminum Shafts 3 pack 4 50 68750 00 48 pack replacement tips 5 95 68670 Metallic Flights 3 pack Assorted Styles 3 50 68730 Soft Tip Starter ...

Страница 5: ......

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