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8/31/18

© 2018 Gopher 

Scoring.

 The first team to have all players cross the finish line, wins.

Options.

 

 

• Limit the number of shots each player has to land the ball inside the disc. If all players do not score within the allotted 

number of throws, the team returns to the starting line and begins again.  

 

• Play as pairs. Throw all 3 discs at the same time, two players play on each disc. The first team to have all 3 sets of partners 

cross the finish line, wins. 

 

• Be the team to cross the finish line with fewest rolls per ball. 

2.  Skins ScrambleScore

Objective.

 Be the team to throw the balls into all 18 discs in the fewest number of throws.  

Number of Players.

 Up to 36 players.

Setup.

 

 

• Use the play area available; a basketball court indoors or a soccer field outdoors is recommended. Adjust the boundaries 

and size of the play area according to the age/ability of players. 

 

• Divide players into six equal teams. Designate each team a Rainbow color.

 

• Provide 1 ball to each player in his/her team’s color. 

 

• Provide each team with 3 discs. 

 

• Starting with the red team, 1 player throws 1 disc. Where the disc lands indicates the first hole. 

 

• Continue throwing the discs in rainbow order from each previous disc landing point to create the course. 

Game Play.

 

 

• All players start throwing from a predetermined location for each disc. Use poly spots or cones (not included) to mark the 

throwing points. 

 

• Players rotate turns throwing the ball.

 

• After the each ball throw, the player furthest away from the disc throws first.

 

• Teams wait for all players’ balls to land in the disc before continuing onto the next disc. 

 

• If the ball does not land in the disc on the first throw, the player throws from the landing point of his/her ball. 

 

• Teams continue through the course until all discs have been played. 

Scoring.

 The team with the fewest number of throws at the target earns 1 point. The team with the most points at the end of the 

course, wins.

 

• Each team tallies the number of throws made at each disc. 

Options.

 

 

• Assign a par value to each disc. 

 

• For less of a challenge, decrease the distance from the throwing point to the disc.

 

• Speed up game play by having each team start at different locations on the course. 

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