GLD Products
X-treme Dartboard
Item 42-1022
29
1-800-225-7593
www.gldproducts.com
G27 Golf (with options of 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F)
The options are the number of “holes”, see the chart below.
To win: The first person to complete all their “holes” wins and the game is over.
Numbers 1-18 are the “Holes” of the golf course and must be hit in order. Players must hit
each number three times before they can move on to the next “hole”. A double will count as
two hits, a triple will count as three hits. The e-BOARD Computer will display the best hit for
the number you are on. Each dart thrown counts as a “stroke”, whether it hits your
designated number or not, and will be displayed on the scoreboard for each player. The
cricket display will show how many “holes” are left. The bullseye counts as a miss.
G28 Car Racing 1
To win: The first player to finish the course is the winner.
In this game, the dartboard becomes a race course. The course begins at the number 20
and runs clockwise around the dartboard to the number 5 triple segment and ends with the
bullseye. You must hit the numbers in order clockwise around the dartboard. A valid hit on
the course is the inner single. There are 4 obstacles throughout the course at the following
segments: triple 13, triple 17, triple 8 and triple 5. The player must hit the triple in each of
those numbers to clear the obstacle. The dartboard will display what segment you need to
hit and each players scoreboard will display the last number hit. The cricket scoreboard will
count down how many segments you need to finish the race.
G29 Car Racing 2
To win: The player who finishes first is the winner.
This game is similar Car Racing 1 in that you race around the track, but has a few
differences. The track starts at the number 20 and runs clockwise around the dartboard to
the number 5. The dartboard will display what number you need to hit. If you hit any single
segment for the number you need to hit, it will move your race car one number forward. If
you hit a double segment for the number you need to hit, it will move your race car two
numbers forward. Likewise a triple will move you 3 numbers forward.
Any time you hit or arrive at the 6, 7, or 12 segments your race car will be moved back 5
spaces.
The cricket board will display how many numbers you have left to finish the race.
You cross the finish line when you land exactly on the number 20. If your throw would move
you past the number 20, you will move backward the number of spaces that you went over,
starting from the number 20.
Option
09F
10F
11F
12F
13F
14F
15F
16F
17F
18F
No. of Holes
9
10
11
12
13
14
15
16
17
18
Содержание X-TREME
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