GLD Products
ElectronX Dartboard
Item 42-1054
25
1-800-225-7593
www.gldproducts.com
G14 Killer (with scoring options of 3, 5, 7, 07, 08, 09, 10, 11, 12, 13, 14)
The scoring options are the number of lives you have and what segments to hit for a kill,
see the chart below.
Scoring Option
3
5
7
07
08
09
10
11
12
13
14
No. of Lives
3
5
7
7
8
9
10
11
12
13
14
Must hit Doubles
only to "kill' (take a
life). Single or Triple
count as a miss.
A Single segment will count as 1 "kill" (1 life).
A Double will count as 2 "kills" (2 lives).
A Triple will count as 3 "kills" (3 lives).
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with “Lives” will be the winner.
• To start, each player must select his number by throwing a dart at the target area.
The display will indicate “SEL” at this point.
• The number each player gets is his assigned number throughout the game.
• No two players can have the same number.
• Once each player has a number, the action starts.
• Your ! rst objective is to establish yourself as a “Killer” by hitting the double
segment of your number. Once your double is hit, you are a “Killer” for the rest of
the game.
• Now, your objective is to “kill” your opponents by hitting their segment number until
all their “lives” are lost.
• If you hit your own segment you will lose a life.
G15 Double Down
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after the last round is the winner.
• Each player starts the game with 40 points. The object is to score hits in the active
segment of the current round.
• In the ! rst round, the player must throw three darts for the 15 segment. If no 15’s
are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples
count) is added to the starting total.
• The next round players throw for the 16 segment and hits are added to the new
cumulative point total. Again, if no hits are registered, the point total is cut in half.
• Each player throws for the numbers as indicated in the chart below in order (the
screen will indicate the active segment at which to throw).
• The designated numbers for each round are:
Round
1
2
3
4
5
6
7
8
9
Target
Number
15
16
Any
Double
17
18
Any
Triple
19
20
25
Bullseye
Содержание ElectronX
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