GLD Products
ElectronX Dartboard
Item 42-1054
19
1-800-225-7593
www.gldproducts.com
G04 Cut Throat Cricket
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who ! rst closes all numbers and has the lower score wins.
Note:
A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status
One Time
Two Times
Open
Close
Sign
• In Cut Throat Cricket only the numbers 15-20 and bullseye are used.
• If every player has opened a number, that number will then close.
• All valid hits will be con! rmed and displayed by the Cricket Display.
• Once the scoring begins, points are added to your opponents scores who haven’t
opened that number.
• If a player closes all numbers ! rst but is ahead in points, they must continue to
score on the open numbers.
• If a player does not reach the lowest score before the opposing player(s) closes all
the numbers, the other player wins. Play continues until all segments are closed.
G05 English Cricket
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the most points is the winner.
• This game is for 2 players only.
• This game is another variation of Cricket that requires precision dart throwing.
• The game consists of two rounds. The players have a different objective in each round.
• During the ! rst round, player 2 attempts to throw bullseyes – with the objective of
needing 9 bullseyes to complete round 1.
• Double bull (red center) counts as 2 scores.
• Any throw that does not hit bullseye is credited to player 1’s point total. For
example, if player 2 throws a 20, a single bullseye, and a 7 during his/her turn,
player 2 will have one bullseye subtracted from the 9 needed, and 27 points will be
credited to player 1’s point total.
• Meanwhile, player 1 attempts to score as many points as possible during this ! rst round.
• Doubles and triples count 2x and 3x their respective values.
• To score points, player 1 must score over 40 points in each turn (3 throws) to add points.
• Only those points over 40 are counted toward the cumulative score.
• Player 1 must also avoid hitting any bullseyes during this ! rst round because
any hits scored by player 1 in the bullseye area will be subtracted from player
2’s needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9
bullseyes, the roles are reversed for round two.
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