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GV-RX19X512VB-RH Graphics Accelerator
Anisotropic Filtering
Anisotropic filtering is a technique that preserves
detail on surfaces that have three-dimensional
perspective and fade away into the background.
It works best when used in conjunction with
Mipmapping.
Anisotropic filtering can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used with
applications that display objects with smooth,
simple surfaces, like those seen in CAD
applications.
Setting for quality is best used with applications
that display highly detailed scenes, backgrounds,
and textured objects, like those seen in 3D games.
If you are unsure how to configure anisotropic
filtering, use the Let the Application Decide option.
Your display will automatically adjust to the
application's requirements.
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that
applies a combination of multi-sampling (MSAA)
and super-sampling (SSAA) on 3D objects to
improve edge smoothness and fine detail. This
feature renders 3D objects containing
transparencies more realistic, providing
exceptional levels of image quality while main
taining performance.
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