background image

-

TIME REMAINING

on the track.

For MP3(s) the 

TIME

(25) button switches the time display between the

2

available choices listed under

LCD

(12):

MP3 ELAPSED

-

MP3 REMAINING

14.

LOOP IN:

Pressing the

LOOP IN

(40) button while a track is playing

will enter a loop point into the memory, and the 

LOOP IN

's green 

LED

will blink rapidly while memorizing the loop entry point. This is the first
step in creating a 

SEAMLESS LOOP

.

15.

LOOP OUT

: After a loop entry point is memorized, pressing

LOOP

OUT

(41) in 

play mode

will complete the loop with an exit point. This will

repeat the section between the loop's entry point, programmed with the
pressing of the 

LOOP IN 

(40) button, and a second exit loop point, when

the

LOOP OUT

(41) button is pressed. Press 

LOOP OUT

(41) again to

stop the loop from repeating and continue play from the point where the
loop ends.

16.

RELOOP:

Press the 

RELOOP

(42) for the unit to return to the previ-

ously set loop. Press the

RELOOP

(42) repeatedly for stuttering the loop

entry point. The 

RELOOP

(42) function automatically returns the music

to the loop point and will play the loop until it is released with the 

LOOP

OUT

(41) button.

17.

B-EDIT

: Use the 

B-EDIT

(43) button to edit the 

SEAMLESS LOOP

.

This feature allows you to adjust the exit point saved in your

LOOP OUT

(41) setting. (See Seamless Loop).

18.

PITCH:

Pressing the 

PITCH

(19) buttons enable you to select pitch

levels ranging from 

4%

8%

16%

, & 

100%

. Press the 

2

buttons labeled

PITCH OFF

(

4%

16%

) together to turn 

OFF

the

PITCH CONTROL

SLIDE 

(21). Press all 

3

buttons to select the 

100%

pitch setting.

19.

PITCH BEND: 

Pushing the 

PITCH BEND

(20) buttons will automati-

cally raise the pitch up to 

+4%

or lower the pitch down to 

-4%

from the

existing pitch setting. Releasing the 

PITCH BEND

(20) buttons will

return the pitch to the original pitch setting. You can use the 

PITCH

BEND

(20) to match beats when mixing from one song to another.

20.

PITCH CONTROL SLIDE:

Moving the 

PITCH CONTROL SLIDE 

(21)

up or down will lower or raise the pitch percentage up to the selected

PITCH 

(19) setting.

21.

DIRECT SELECT

: Use the

DIRECT SELECT 

(14) section to access

a track directly without scrolling through to find it or to create a pro-
grammed set list (see 

PROGRAM

).

With CD(s) you may key in the specific track you would like to play, in

order to instantly scan through the track list to the selected track.

With MP3 you may key in the specific track you would like to play, by

keying in the track number & then press 

SET

in order to instantly scan

through the track list to the selected track.

22. 

DSP EFFECTS:

The 

MPX-30

comes equipped with 

8 Digital Signal

Processor

(

DSP

Effects

FILTER

ZOOM

ECHO

PAN

REVERSE

,

TRANSFORM

BRAKE

and

SCRATCH

, are all 

DSP

effects that can be

futher modified by the 

DRY/WET

(28), 

START

(30), and 

BRAKE

(31)

rotary control knobs. See respective functions for more information:

23.

ECHO: ECHO

(34) is when the original signal is delayed when being

input and then fed back into the signal creating the Echo effect. The

length of the echo increases or decreases when increasing or decreas-

ing the parameter setting.

24.

PAN: PAN

(35) simply pans the sound from the left and to the right. It

will speed up or slow down as you increase or decrease the parameter

setting.

25. 

TRANSFORM: TRANSFORM

(37) simply cuts the sound from the left

and right stereo levels. It will speed up or slow down as you increase or

decrease the parameter setting.

26.

ZOOM:

Mixing the signal with a slightly delayed copy of itself, where

the length of the delay is constantly changed, creates 

ZOOMING

. This

resembles the sound of a plane taking off and landing. The depth of the

ZOOM

(33) will increase or decrease with the parameter modification.

27.

BRAKE:

The 

BRAKE

(38) button simulates the sound of a record

stopping/starting on a turntable. The higher or lower the parameter the

longer or shorter it takes for the record to stop.

28.

FILTER:

The 

FILTER

(32) goes through three passes during parame-

ter adjustment: 

Low Pass

filters out the other frequencies except the low frequency.

With a lower parameter you will hear it more.

High Pass

filters out the other frequencies except the high frequency.

With a higher parameter you will hear it more.
-

Band Pass 

filters out the other frequencies except the mid-range fre-

quency. With the parameter setting in the middle you will hear it more.

29.

REVERSE:

The 

REVERSE 

(36) button simply plays the track in

REVERSE

.

30.

SCRATCH: SCRATCH

(39) will simulate scratching with a record on

a turntable. Use the 

JOG WHEEL

(23) with this feature to create precise

cuts and scratches.

31.

MEMO

: The

MEMO

(15) button allows you to begin storing your 

CUE

POINT(S) 

(16) and 

SAMPLE(S) 

(18).

(5)

32. 

SAMPLER:

Use the 

SAMPLE

(18) button(s) to play a section of a

track, stored in sample memory, over the track playing to provide an

extra layer to your mix. You may store 

4

samples in the 

SAMPLE

(18)

button(s). Once a sample is stored the respective

LED

will remain lit

indicating that the sample is ready to be used at the press of the but-

ton(s).

33.

CUE POINTS:

There are 

5 CUE POINT(S)

(16) that may be created

on the fly. You may create an entry point in a track from which you will

begin play instantly. By pressing the

CUE POINT(S) 

(16) you may jump

to different sections of a song or a CD without any breaks. This feature

helps you eliminate pauses involved in track search and/or play various

points of a song to shorten or enhance a mix.

34.

CUE:

The 

CUE

(7) button is used to store the exact moment at which

a track will begin playing. Use the 

CUE

(7) button to aid in program mix-

ing.

35.

HOT START:

The 

HOT START

(17) button is used for instant play at

the master 

CUE

(7) point. Once a 

CUE

(7) point has been stored and

set to play, press 

HOT START

(17) for instant play. SEE 

CUE

instruc-

tion for more info.

36.

BPM:

Use the 

BPM

(27) button to count the beats per minute on a

track. This feature will allow you to beat match faster and easier. Press

the 

BPM

(27) button once to activate the 

BPM

(27); the 

LCD

(12) will

show the 

BPM

icon and tempo info. Press the button again to deactivate

the 

BPM

(27), the 

LCD

(12) will hide the 

BPM

icon and not show the

tempo info.

37.

DRY/WET

: Use the 

DRY/WET

(28) rotary control to adjust the volume

of the effects entered into the program output via the 

DSP

effects but-

tons. Turn the rotary control clockwise for 

WET

effects. The 

WET

effect

occurs when the music is drowned out with effects. Turn the rotary con-

trol counterclockwise for 

DRY

effects, a lower volume for effects. The

DRY

effect occurs when the music will be heard clearly over the effect.

38.

DIMMER:

Use the 

DIMMER

(29) rotary control to adjust the brightness

of the 

LCD

(12). Turn the rotary control clockwise to 

brighten

the 

LCD

(12). Turn the rotary control counterclockwise to 

dim

the 

LCD

(12).

39.

START:

Use the 

START

(30) rotary control in conjunction with the

BRAKE

(38) button and 

PLAY/PAUSE

(8) button to adjust the delay

time in starting a track.

40.

BRAKE:

Use the 

BRAKE

(31) rotary control in conjunction with the

BRAKE

(38) button and 

PLAY/PAUSE

(8) button to adjust the delay

time in stopping a track.

OPERATIONS:

1. Place a MP3/CD in the 

DISC IN SLOT

(10) and push it in so the unit

accepts the MP3/CD. The disc will enter into the unit and begin to read.

2. Adjust the 

FOLDER/TRACK SKIP

(13) rotary control or press the track

number in the 

DIRECT SELECT 

(14) section to select the track you

want to play for regular CD(s). For MP3 CD(s), key in the 

DIRECT

SELECT

(14) could be used to find the track or push the

FOLDER/TRACK SKIP

(13) rotary control or to find the folder and turn

the control to find the track inside the folder.

3. Press the 

PLAY/PAUSE

(8) button and the unit will instantly play.

ORDER OF READING FOR MP3 FILES:

All MP3 files must have the extension

*.mp3 

or

.mpeg2

. (See 

w.wna

and 

r.jpg

files in the diagram).

MPX-30

supports 

ISO 9660

standard,

which means it will read files in subdirectories down to 8th level. 

CBR 

&

VBR

formats are supported. The 

MPX-30

reads the Root folder files first,

then main folder files second, then sub folder files, all other files will not
be read.

SAMPLES:

To store a sample, first you must press the 

MEMO

(15) button, the blue

MEMO

(15)

LED

will be lit indicating that the unit is ready for sample

storage. When the track has reached the desired point at which you

would like the sample to begin, select a 

SAMPLE

(18) button where you

would like the sample to be stored. Press the button. The green

SAMPLE

(18) 

LED

will blink indicating that the 

MEMO

(15) is actively

recording the sample.

FILE FOLDER SAMPLE DIAGRAM

(2) F.MP3 

W.WNA

(1) A.MP3

(3) B.MP3

(8) G.MP3

(6) H.MP3

(5) E.MP3

R.JPG

(7) D.MP3

(4) C.MP3

ORDER OF READING FOR MP3 FILES: A.MP3, F.MP3,

B.MP3, C.MP3, E.MP3, H.MP3, D.MP3, G.MP3.

Содержание MPX-30

Страница 1: ...GSHANDBUCH MANUAL DEL OPERADOR MANUEL D INSTRUCTIONS P r o f e s s i o n a l F X M P 3 P l a y e r PROFESSIONELLE MP3 PLAYER MIT DSP EFFEKTEN REPRODUCTOR PROFESIONAL DE MP3 CON DSP FX L E C T E U R M P 3 C D A V E C E F F E T S ...

Страница 2: ... If you are unable to insert the plug into the outlet contact your elec trician to replace your obsolete outlet Do not defeat the safety purpose of the grounding type plug POWER CORD PROTECTION Power supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them paying particular attention to cords at plugs convenience receptacles and the ...

Страница 3: ... 3 ...

Страница 4: ...s in the play mode and after memorizing the cue point pressing the CUE 7 button will cause the CD player to enter pause mode at the memorized cue point Holding down the CUE 7 button changes the cue function to preview allowing you to hear the music play from the cue point Releasing the CUE 7 button returns you to the preset cue point in pause mode If a cue point is not memo rized pressing the CUE ...

Страница 5: ...uencies except the mid range fre quency With the parameter setting in the middle you will hear it more 29 REVERSE The REVERSE 36 button simply plays the track in REVERSE 30 SCRATCH SCRATCH 39 will simulate scratching with a record on a turntable Use the JOG WHEEL 23 with this feature to create precise cuts and scratches 31 MEMO The MEMO 15 button allows you to begin storing your CUE POINT S 16 and...

Страница 6: ...oop point and will play the loop until it is released with the LOOP OUT 41 button Press the B EDIT 43 button to edit the loop created by your SEAM LESS LOOP When pressing B EDIT 43 the LCD 12 will read the frame where the LOOP OUT 41 is set to You may adjust it with the use of the JOG WHEEL 23 by turning the wheel left or right examin ing frame by frame while the loop repeates itself You should be...

Страница 7: ...n Musikbeginn des nächstfolgenden Tracks und dann in den Pause mode Drücken Sie die Taste SINGLE 24 nochmals aktivatieren Sie die CONTINUOUS Funktion Das bedeutet nach dem Ende des letzten Titels Track beginnt der Player wieder mit Track 1 usw Drücken sie die Taste SINGLE 24 ein drittes Mal springt der Player wieder in den Standard mode Alle Funktionsänderungen werden im LCD DISPLAY angezeigt When...

Страница 8: ...erbrechungsfreie Schleife Seamless Loop programmiert die zwis chen dem In und Out Punkt abgespielt wird Drücken Sie LOOP OUT 41 erneut die Schleife wird verlassen und der Track wird vom Loop Out Punkt weitergespielt 16 RELOOP Mit dem Betätigen der Taste RELOOP 42 wird das Abspielen des gespeicherten Loops erneut gestartet Mehrfaches Drücken der Taste 42 ergibt einen Stuttereffekt am Beginn der Sch...

Страница 9: ...omatisch nur noch den gespeicherten Loop ab Während die Schleife spielt blinken die beiden grünen LED s LOOP IN 40 und LOOP OUT 41 Im LCD DISPLAY erscheint ein blink endes A1 welches stehen bleibt wenn die Schleifen Funktion ange halten wird Loop out drücken Wenn Sie während des Abspielens die Taste RELOOP 42 drücken springt der Player an den Anfang der Schleife und spielt diese erneut endlos ab D...

Страница 10: ...tal de pistas y la duración del disco Cuando no hay CD en la unidad el dis play LCD 12 indicará NO DISC 3 STOP EJECT Pulse STOP EJECT 6 una vez para parar y dos veces para expulsar el disco 4 CUE Con la unidad en modo Play y después de memorizar el punto cue al pulsar el botón CUE 7 el reproductor de CD entrará en modo Pausa en el punto cue memorizado Manteniendo apretado el botón CUE 7 se pasa a ...

Страница 11: ...zcla Usted puede guardar 4 muestras en el SAMPLER 18 Una vez memorizado un sample su respectivo LED quedará encendido indicando que esta listo para su uso s 33 CUE POINTS Hay 5 PUNTOS CUE 16 que pueden crearse direc tamente Usted puede crear un punto desde el cual quiera reproducir instantáneamente Pulsando los PUNTOS CUE 16 usted puede saltar a diferentes secciones de la canción o de todo el CD s...

Страница 12: ...ua Usted será capaz de oir las diferencias de ajustes hasta encontrar el punto deseado Pulsando entonces B EDIT 43 el punto se fijará y la reproducción con tinua hasta que usted pulse LOOP OUT 41 Para salir del loop y seguir la reproducción pulse LOOP OUT 41 para detener el loop siguiendo la canción a partir del punto final del loop ARRANQUE Gire el control rotativo START 30 en sentido horario par...

Страница 13: ...cture et deux fois afin d éjecter le CD 4 CUE Lorsque l appareil est en mode lecture et après avoir mémorisé un point cue le fait d appuyer sur la touche CUE 7 mettra l appareil en mode pause au point cue mémorisé En maintenant cette touche enfon cée l appareil commute en mode préécoute et vous permet ainsi d en tendre la musique à partir de cet endroit En relâchant la touche CUE 7 vous revenez au...

Страница 14: ... la volée Vous pouvez enregistré un point de démar rage précis dans un morceau En appuyant sur les différents points cue vous pouvez sauter d un morceau à d autres et ce instantanément Cette fonction permet d éviter les blancs en cas de recherche de plage sur le même disque et de créer en tas d effets en plein mix 34 CUE Lorsque la lecture démarre utilisez la touche CUE 7 pour démarrer votre mix 3...

Страница 15: ...OOP OUT 41 Pour sortir de la boucle et reprendre la lecture à l endroit où se finit la boucle appuyez sur la touche LOOP OUT 41 DEMARRAGE Tournez le potentiomètre rotatif START 30 dans le sens des aiguilles d une montre pour un démarrage de lecture lent Tournez le dans l autre sens afin d obtenir un démarrage de lecture rapide Assurez vous que vous avez appuyé sur la touche DSP effet BRAKE 38 La L...

Страница 16: ...Gemini Sound Products Corp It is recommended that all maintenance and service on this product is performed by Gemini Sound Products Corp or its authorized agents Gemini Sound Products Corp will not accept liability for loss or damage caused by maintenance or repair per formed by unauthorized personnel Worldwide Headquarters 120 Clover Place Edison NJ 08837 USA Tel 732 738 9003 Fax 732 738 9006 Fra...

Отзывы: