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Basic Concepts 17
Tracks
A Track is the smallest part of a Performance and each type of Performan-
ce contains a number of tracks that correspond to the playing mode to
which the Performance is associated.
A sound can be assigned to each track; the display always shows the sounds
assigned to the keyboard sections (Upper 1, Upper 2, Lower). It is also
possible to see the sounds assigned to all the tracks of the current Perfor-
mance. The Tracks are divided into two groups: 01-08 and 09-16. If the
display arrowhead shows the Song function selected, the function button
F9 allows you to switch from the track set 01-08 to 09-16.
The Sounds assigned to the tracks are displayed as Program Change
numbers. The bar graphs shown directly under the Program Change
numbers represent the track Volume levels.
The status (ON or OFF) of the Upper 1, Upper 2 and Lower tracks can be
changed by intervening directly on the corresponding section activators
(Upper 1, Upper 2, Lower). The ON/OFF status of all the other tracks of the
Performance (except the real time tracks) is changed by pressing the
corresponding function buttons repeatedly (provided that the PERF function
is
not shown selected with the arrowhead). The ON/OFF status of the
tracks is shown by the track name (e.g. ‘Drum’) which is displayed
when ON or cancels when OFF.
Sounds
WK1
WK1
WK1
WK1
WK1
can be:
• ROM sounds
• Drum kit sounds
• Samples
ROM Sounds
WK1
WK1
WK1
WK1
WK1
contains 464 sample-based ROM Sounds (including 17 Drumkits).
The Sample Ram allows you to load one or more samples in memory, to
increase the sound potential of the instrument.
DRUM KITS
Drumkits assign a different percussive sound to each note of the keyboard.
Banks 2 and 3 of the PERCUSSIVE Sound Group contain 16 Drumkits.
Bank 4 contains a special drumkit (location 112) configured with some
extra special sounds (DrumSFX) to tickle your immagination.
SAMPLES
WK1
can load samples in
WK2
, PK7, WK3 and CD formats. They can
be loaded to the memory using the “ Load All Disk” function.
Содержание WK1
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