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PERFORM RESCUES FOR GO
PERFORM RESCUES FOR GO
PERFORM RESCUES FOR GO
PERFORM RESCUES FOR GO
PERFORM RESCUES FOR GOOD QU
OD QU
OD QU
OD QU
OD QUARMA
ARMA
ARMA
ARMA
ARMA
At the behest of the Almighty Raisin, Mudokon Shamans are instructed
to help Munch and Abe successfully complete their journey. This means
our heroes are expected to rescue the innocent and exploited creatures
of Oddworld and protect their friends. Rescuing these Oddworld friends
brings Munch and Abe good Quarma. The more rescues performed, the
better the Quarma.
Before he can lead Fuzzles to a rescue portal, Munch must first free the
Fuzzles from the cages where the Vykkers keep them for experimentation.
To set Fuzzles free from their cages, have Munch zap the cages with his
headport by tapping the A but
A but
A but
A but
A butttttton
on
on
on
on. Similarly, Abe needs to free Scrub
Mudokons and save the precious Mudokon eggs (his unborn brothers). Abe
finds enslaved brethren working in Oddworld’s industrial facilities, their
head feathers shaved off, and their skin color pale-blue. To rescue Fuzzles
and Mudokon Scrubs, have Munch or Abe lead them to Rescue Portals.
Then, tap the A but
A but
A but
A but
A butttttton
on
on
on
on to activate the portal and the Fuzzles and Mudokon
Scrubs will magically vanish before your eyes as they hop, step and jump
through the portal. As for the Mudokon eggs, Munch must transport the
egg crates to loading bay chutes with a crane, or Abe can carry them there.
Be careful not to drop ’em!
Since Munch and Abe are a team they share one Quarma score and good
Quarma means a better ending for Oddworld: Munch’s Oddysee™. To check
on Munch and Abe’s Quarma, pull the Right trigg
Right trigg
Right trigg
Right trigg
Right trigger
er
er
er
er. You know you’ve been
doing the right thing when you see a golden halo hovering over Munch’s or
Abe’s head. On the other hand, when you’ve got bad, bad, bad Quarma, the
halo is red and jagged. Another way to see your Quarma value is to choose
Check
Check
Check
Check
Check Quarma
Quarma
Quarma
Quarma
Quarma from the Pause menu. Munch’s facial expression on the
slider, in addition to the number of Scrubs, Fuzzles, and Eggs indicated
as rescued, shows how your Quarma is doing.
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USE VENDOS
USE VENDOS
USE VENDOS
USE VENDOS
USE VENDOS
We already told you about Munch and Abe’s Spooce power-ups.
You remember—eat SpooceShrubs and rescue your buddies to increase
Spooce power? Another form of power-up, the Vendo power-up,
dispenses concoctions that allow Munch and Abe to momentarily fortify
themselves with essential health, nutrients, and destructive capabilities.
These beverages make you stronger, faster, and even jumpier, so be
prepared! To use a Vendo, simply tap the A but
A but
A but
A but
A butttttton
on
on
on
on and glug glug. Later
on in the game, look for special Vendos that restore your health—believe
us when we say you’ll need ‘em!
EXPRESSO
Feel free to express
yourself!
BOUNCE
Make yourself
jumpier!
AQUA BOUNCE
Makes Munch jumpy,
with a splash of aqua.
ZAP
Allows Munch to “zap”
attack enemies!
INVISIBLE
Now you see me, now
you don’t.
These are the
Native versions.