8
BEFORE THE SNAP
A (right thumbstick button) . . . Hurry players to the
line of scrimmage /
snap ball
Y (right thumbstick up) . . . . . . . Call up the Audible Menu
X (left analog stick left) . . . . . . . Lower crowd noise
(quarterback)
B (right thumbstick right) . . . . . Fake snap signal
White. . . . . . . . . . . . . . . . . . . . . Hot Routes
NO HUDDLE OFFENSE
The absolute best way to keep the defense on its heels is
to go with a no huddle offense. The defense never gets
a breather and you will be able to dictate the pace of the
game. The no huddle offense is also a great way to
score quickly as less time will run off the clock. Press
the
Y
button (right thumbstick up) immediately after
the completion of the play to quickly run the same
play again. From there you can call an audible or
create your own variation by sending your receivers
out on Hot Routes.
9
RUNNING THE BALL
Keep the ball on the ground and pound it out. You will
control the clock and your running back will be racking
up the yards in his pursuit of the Heisman Trophy.
Here are the controls for running with the ball.
A (left thumbstick button) . . . . Speed Burst / Power Move
left / right triggers
(right thumbstick down left
or down right) . . . . . . . . . . . . . Stiff Arm Left / Right
White or Black
(right thumbstick up left
or up right). . . . . . . . . . . . . . . . Juke Move
X (right thumbstick button) . . . Dive
Y (right thumbstick up) . . . . . . Hurdle / High Step
B (right thumbstick right) . . . . Spin Move
Coach's Corner: Instant Energy
Press and hold the
A
button (left thumbstick) while
running to fill the player arrow completely. You're all
charged up now! Press any special move button and
you will be able to put a little bit more umph into it.
Your stiff arm will be more devastating, your spin move
more elusive, and your juke move more slippery.
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