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MANAGEMENT
Depth Chart:
Move players from the second string to
starting roles to fill in for injuries or to demote poorly
playing players.
Cut Players:
Get rid of players to make room for new
recruits and up and comers.
Scouting:
Check out the stats and numbers of your
opponents.
Coaching Strategies:
Adjust the weighting of your
team's play calling.
Needs:
Check out who's going to be graduating.
This will help you when the recruiting period comes up.
Redshirt:
Did you recruit a phenom at quarterback
but he's not ready to unseat your senior QB just yet?
Then redshirt him for the year and he won't lose
his eligibility.
AT THE END OF THE SEASON
After the Bowls and before Recruiting, a Coaching
Comparison screen will appear where you might be able
to see your name amongst the NCAA’s greatest coaches
of all time (if your teams perform well enough over a
long period of time). Points are awarded for: Wins,
Bowl Invites, Sega Championship Bowl Invites, Winning
Conference, Leading the Nation in several different
statistical categories, having the Heisman Trophy winner
on your team (and several others). Press the
A
button
to see how you did during the previous Season.
Press the START button to continue on to Recruiting.
RECRUITING
Pick players off of a list of High School and Junior
College recruits (following each Bowls). This
lasts 5 weeks; press START to advance 1 week. You may
visit up to 12 recruits per week (or revisit players to seal
the deal and get them to commit to your program).
Amongst the lists of players you can view are the Top
150, separate regional selections, by position, players
you’ve visited, and players who have committed to your
program. You switch through these different lists by
pressing the left / right triggers and White / Black
buttons; select to visit (or remove a visit) by hitting
the
A
button, and sort a stat category by pressing
the
B
button.
PLAYER RATINGS
The best players are “A” rated; the worst are “D”. You
can see what school the player is interested in and the
order he'd like to visit them. Additionally you can see
where the player is in his decision-making process.
Committed:
He’s signed with a school.
Packed:
He’s made up his mind that he’s going to the
first school on his list, but hasn’t signed yet. There is
very little chance that you’ll change his mind if you
aren’t that first school listed.
Wavering:
He isn’t as committed as he once was to the
first school in his list. This is normally caused by a
school with a great reputation/ranking recruiting him
when he didn’t even consider going there.
Slight Lean:
Not that committed to the first school
listed; another visit will be needed to get this type of
player to change his attitude towards your school (or
visits from the CPU-controlled schools can do the same).
Uncommitted:
Thinking about the schools listed,
but not leaning towards any one of them.
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