GAELCO - TOKYOCOP
30
Game's Concept
Neo Koban Police Station is at the heart of Tokyo. Agents Isamu, Kazu, Reika and Junko
have to patrol the most conflictive Tokyo's districts: Ginza, Hibiya, Shiujuku y Shibuya.
Their mission is to clear the streets of dangerous criminals. Furthermore, their promotion
depends on the number of criminals that they capture and arrest, in the least possible time.
Or they could also be demoted if they use all their time limit catching the delinquents.
Game's Features
x
The player can choose from 4 agents (2 males and 2 females).
x
There are four different districts to look after.
x
In each district there are 12 criminals with different danger levels and reward points.
x
There are a total of 6 cars available, with different characteristics each, during the game.
One car will be available at the beginning of the game and two more will be available
as the player progresses and gets promoted. Three additional cars will be able to
confiscate from the most dangerous criminals and use them for the chase. Seeing the
criminal's profile, the player will decide which car is more appropriate to use for going
after them.
x
The criminal chase takes place in an open circuit, so each game could be a new
experience for the player.
x
There's a realistic driving feedback with 2DOF motion system and interactive
steering wheel.
x
This is a single player motion machine, which can be linked another one (up to 2
players).
x
A
keyboard
has been installed in the cabinet, allowing the player to insert his
pin
number
. Every time he inserts the pin in the machine he originally played with, or the
one that is linked to (the CPUs can pass information to each other), he will start the
game wherever he left off. The machine will also provide him with his position in the
ranking, how many criminals he has captured and if any of them have run away from
prison.
x
TokyoCop can be connected to Internet.
If that were the case, all the above
information would be stored in Gaelco's server and be provided to the player in any
TokyoCop machine connected to Internet.
Starting the game
To start to play it is necessary to put enough coins to cover the price of at least one credit.
The number of coins introduced is shown together with the number of coins necessary to
obtain one credit. For example, if the programmed number of coins per credit is two, the
displayed message will be, step by step: "Credits 0 / 2", "Credits 1 / 2" and "Credits 1".
The cost of a credit is programmed from Test Mode (see section 6.4, SETTINGS).
When the necessary coins have been put in, the message "INSERT COIN" changes to
"PUSH START BUTTON". By pushing this button the player can choose the game options.
7.
HOW TO PLAY
Содержание TOKYOCOP
Страница 4: ...GAELCO TOKYOCOP 4 ...
Страница 34: ...GAELCO TOKYOCOP 34 ...
Страница 57: ...GAELCO TOKYOCOP 57 ...
Страница 59: ...GAELCO TOKYOCOP 59 ...
Страница 61: ...GAELCO TOKYOCOP 61 ...
Страница 66: ...GAELCO TOKYOCOP 66 ...
Страница 67: ...GAELCO TOKYOCOP 67 11 1 POWER WIRING DIAGRAM 11 WIRING DIAGRAMS ...
Страница 68: ...GAELCO TOKYOCOP 68 11 2 CABINET WIRING DIAGRAM ...
Страница 69: ...GAELCO TOKYOCOP 69 11 3 UNION HARNESS WIRING DIAGRAM ...
Страница 70: ...GAELCO TOKYOCOP 70 11 4 PLATFORM WIRING DIAGRAM ...
Страница 71: ...GAELCO TOKYOCOP 71 11 5 DASHBOARD WIRING DIAGRAM ...
Страница 72: ...GAELCO TOKYOCOP 72 11 6 COIN TOWER WIRING DIAGRAM ...