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Battery Installation Instructions: 

(see front for diagram)

Item #2494

Desserts

Things that fl

y

Brands of jeans

Types of nuts

EXAMPLE GAME PLAY:

• Player light is illuminated and the 2 light is blinking — it is Player 2’s turn.
• Music plays and lights blink on the Game Unit. The Category light is 

  illuminated and the 4 light is blinking — the #4 category is read  

  aloud from the card by an opponent.
• Player 2 immediately presses the blinking 4 button to start the  

  30-second timer. She calls out names of nuts — as many as she  

  can think of, and presses the corresponding letter lights, to turn  

  them off.

 

• The buzzer sounds and Player 2 presses the blinking 2 button to  

  confirm her turn has ended. The game unit will record how many  

  letter lights she turned off and remember them on her next turn.

BATTERY SAFETY INFORMATION

• Never mix old and new batteries (replace all batteries at the same time).

• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.

• Always replace all batteries at the same time.

• Alkaline batteries are recommended for best performance.

• Rechargeable batteries are to be removed from the toy/game before being recharged.

• Rechargeable batteries are only to be recharged under adult supervision.

• Non-rechargeable batteries are not to be recharged.

• Do not mix different types of batteries.

• Only batteries of the same or equivalent type as recommended are to be used.

• Batteries are to be inserted with correct polarity.

• Exhausted batteries are to be removed from the toy.

• Supply terminals are not to be short-circuited.

• Dispose of batteries safely (Do not dispose of batteries in fire, batteries may explode or leak).

1. Use philips head screwdriver to remove battery compartment screw  
  and cover.
2. Insert new batteries (3 AA) as shown. Be sure to match +/- symbols  
  with those on the battery cavity.
3. Replace battery compartment cover and secure with screw. 

©2007 Fundex Games, Ltd.

P.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? Write to us at the address 

above, call 1.800.486.9787 or email 

[email protected]

www.fundexgames.com

STEAL:

Turn ON an opponent’s letter lights!

• If the Steal button lights up on your turn, you  

  get to look at the progress of your opponents,  

  and take away from one of them. 

• Press each of the other player’s blinking  

  numbers and look at their letter lights, 

  comparing who has the most turned off.

• You may steal from the player of your choice.

• To confirm which player you want to steal  

  from, hold their number button down for  

  several seconds. 

• 

This allows you to use your turn to TURN  

  BACK ON as many of your opponent’s letter  

  lights as you can. Just play the same way as  

  before, but instead press the letter lights that  

  are NOT lit, turning them ON as you go.

• Play the same as before: the Game Unit will  

  select a category number, an opponent should  

  read it aloud and start the timer. 

• You will have 

15 seconds to turn on as many  

  letter lights as you can. 

• Then your turn ends. Press your own number  

  button to confirm the end of your turn, and  

  pass the Game Unit to the next player.

• Go! Yell out items that fit your category, and  

  press the corresponding letter lights on the  

  game board. 

For example, a category might 

  be: Types of Nuts. You’ll say things like,  

  “Almond!” and press the A button; “Walnut!”  

  and press the W button; “Brazil Nut!” and  

  press the B button, and so-on. 

(Note: For two  

  word answers, such as names, you may use only  

  one of the letters. For example, “Abraham  

  Lincoln” can be used for A or L but not both  

  letters in the same turn.

 

• As you press 

letter lights

, they’ll go dark. 

• If you make a mistake and need to re-light a  

  letter light, just press it again to turn it back on.

• The 30-second timer will be ticking as you play,  

  and when you run out of time the buzzer will  

  sound.

• 

The letter lights you have left will blink and  

  remain lit until you press your number button  

  to confirm the end of your turn.

 Pass the  

  Game  Unit to the next player, and play the same 

  way.

• When it comes back around to your next turn,  

  notice that the same letter lights you left on  

  your last turn, remain lit now. 

You only have 

  to work with letters you haven’t used before.  

FREE:

Turn OFF ONE of your letter lights!

• If the Free button lights up on your turn, your  

  unused letters will be shown. 

• 

Choose one “free” letter light to turn off. 

• Then your turn ends. (you DO NOT need to  

  press your number to end your turn)

WINNING:

If you’re first to turn off all your letter lights, 

you win! Celebrate as the Game Unit plays the 

victory music and light show!

The players that lost to you may review their 

final game board by pressing their blinking Player 

number.

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