14
Lotto
Lotto helps you choose lottery numbers
with the information you enter. You tell it
how many balls will be chosen and the
range of numbers on the balls.
Number to choose: is asking you how
many balls or numbers will be drawn.
Range of numbered balls: is asking
what the range of the numbers are on
the balls (i.e., if 35 balls are in the hop-
per, enter
35).
1. Select
Lotto
from the games list.
2. Type the number of balls to
be chosen.
3. Type the range of the num-
bers on the balls.
4. Press
ENTER
to see a combination.
5. Press
NEW
(the red key) or
ENTER
repeatedly to see other
combinations.
6. Press
BACK
to go back to the
games list.
Sending Game Words
This book can send words to certain
other BOOKMAN books. If you see a
game word you don’t know and have
a BOOKMAN dictionary, you can send
it to the dictionary and see the defini-
tion. NOTE: Words in the Word Poker
game cannot be sent.
To send a word from
Word Games,
you must first be sure the other book
can receive words. To learn if a book
can send or receive words, read its
User’s Guide.
1. For
Anagrams
,
Jumble
, and
Word Deduction
: when a
game word is showing, press
ENTER
to start the highlight.
(For the other games, go on
to step two.)
Use the arrow keys to highlight
the word you want, if needed.
2. Hold
✩
and press
CARD
to
send it.
Содержание BOOKMAn WGM-2037
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