63
MR16
Owner’s Manual (Punch in/out)
After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.
<Tip>:
You can immediately locate to the
punch-in point by pressing the
[
LOCATE A/IN
] key. Therefore, by pressing
the [
LOCATE A/IN
] key, followed by the [
RE-
WIND
] key then the [
STOP
] key, you can
easily locate to the point before the punch-
in point.
1)
Locate the recorder to the point before the punch-
in point (or the beginning of the song).
4)
Press the [PLAY] key.
In the rehearsal mode, the recorder
automatically switches the monitor of the
armed track from "
repro
" to "
input
" at the
punch-in point, but actual recording is not
made (the [
RECORD
] key flashes while "
"
is shown on the display.
By repeating the operation above, you can
practice auto in/out operation as many times
as you like.
2)
Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.
3)
Press the [AUTO PUNCH] key to make the auto
punch mode active.
The
[AUTO PUNCH]
key is lit.
<Note>:
By using the loop function when
rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the
MR16
.
See page 49 for details about the loop func-
tion.
5)
After the punch-out point is passed, locate the
recorder back to the beginning position.
PEAK
GUITAR
MIN
DISTORTION
MAX
LINE
MIC
TRIM
INSERT
/GUITAR
UNBAL
BAL
BAL
BAL
BAL
INPUT A
INPUT B
INPUT C
INPUT D
VOLUME
MIN
MAX
PEAK
LINE
TRIM
MIC
UNBAL
POWER
UNBAL
MIC
TRIM
LINE
PEAK
UNBAL
MIC
TRIM
LINE
PEAK
MAX
MIN
1
R
L
10
0
SIMULATION
SIMULATION
AMP
MIC
0
10
L
R
0
10
L
R
2
3
R
L
10
0
4
8
0
10
L
R
7
6
R
L
10
0
R
L
10
0
0
10
L
R
5
MAX
MIN
MASTER
REC SELECT
RECORD
STOP
PLAY
REWIND
F FWD
UNDO/REDO
STORE
LOCATE REC END
LOCATE ABS ZERO
A-B PLAY
BOUNCE
MASTERING
BRIGHT
15/16 > STEREO WAV FILE
NATURAL
POWERFUL
B / OUT
A / IN
PLAY MODE
AUTO PUNCH
LOCATE
EFFECT
DELAY
PLATE
HALL
ROOM
BOUNCE MODE
CONTRAST
TIMEBASE SELECT
RHYTHM GUIDE
DIRECT LOCATE
EFFECT SEND
PAN
INPUT EQ
TO STEREO BUSS LEVEL
9/10
11/12
13/14
15/16
ABC1
DEF2
GHI3
JKL4
MNO5
YZ9
PQR6
+-_0
STU7
VWX8
DELETE
MENU / ENTER
MIN
MAX
MIN
MAX
REVERB / DELAY TIME
L
STEREO OUT
R
1
AUX OUT
2
1
PHONES
2
DYNAMIC
BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
INPUT A
INPUT B
INPUT C
INPUT D
AUTO PUNCH
<How to make auto punch in/out mode active>
Rehearsal for auto punch in/out
Pressing the [AUTO PUNCH] key
switches the auto punch in/out
mode on or off.
Each press of the [AUTO PUNCH]
key turns on or off the indicator.
Punch-in point
Punch-out point
Playback
Input monitor
Playback
<Hint>:
During rehearsal, "REHE" is lit in the
time display section on the screen, so that
you can know that the recorder is now in
the rehearsal mode.
Now playing back in the rehearsal mode.
Now rehearsing recording.
Содержание MR16
Страница 18: ...18 MR16 Owner s Manual Read this chapter first ...
Страница 46: ...46 MR16 Owner s Manual Basic operations ...
Страница 118: ...118 MR16 Owner s Manual Song management ...
Страница 138: ...138 MR16 Owner s Manual Part editing ...
Страница 148: ...148 MR16 Owner s Manual Other functions ...
Страница 152: ...152 MR16 Owner s Manual Application examples ...
Страница 159: ...159 MR16 Owner s Manual Specifications MR16 Specifications ...
Страница 169: ......