
8
DE-10 Owner’s Manual
Effects in SINGLE 1 MODE
• L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall)
: Same as DUAL mode L. HALL 1, but higher density reverberation.
L. HALL 2 (Lo-Freq Large Hall)
: Same as DUAL mode L. HALL 2, but higher density reverberation.
L. HALL 3 (Vivid Large Hall)
: Same as DUAL mode L. HALL 3, but higher density reverberation.
L. HALL 4 (Hard-Wall Large Hall)
: Same as DUAL mode L. HALL 4, but higher density reverberation.
L. HALL 5 (Soft-Wall Large Hall)
: Same as DUAL mode L. HALL 5, but higher density reverberation.
L. HALL 6 (Long Pre-Delay Large Hall)
: Same as DUAL mode L. HALL 6, but higher density reverberation.
L. HALL 7 (Cave)
: Same as DUAL mode L. HALL 7, but higher density reverberation.
L. HALL 8 (Stadium)
: Same as DUAL mode L. HALL 8, but higher density reverberation.
L. HALL 9 (Vivid Stadium)
: Same as DUAL mode L. HALL 9, but higher density reverberation.
L. HALL 10 (Auditorium)
: Reverb simulating a space with little reverberation, such as a large auditorium.
L. HALL 11 (Big Cave)
: Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
*
[EFFECT 1_ADJUST]
knob (PARAM.1): Adjust the Reverb Time.
*
[EFFECT 2_ADJUST]
knob (PARAM.2): Adjust the E/R Level.
*
[EFFECT 2_MIX]
knob (PARAM.3):
Adjust the Character.
• ROOM
ROOM 1 (Natural Room)
: Same as DUAL mode ROOM 1, but higher density reverberation.
ROOM 2 (Garage)
: Same as DUAL mode ROOM 2, but higher density reverberation.
ROOM 3 (Dead Room)
: Same as DUAL mode ROOM 3, but higher density reverberation.
ROOM 4 (Live Room)
: Same as DUAL mode ROOM 4, but higher density reverberation.
ROOM 5 (Vivid Room)
: Same as DUAL mode ROOM 5, but higher density reverberation.
ROOM 6 (Off Mic)
: Same as DUAL mode ROOM 6, but higher density reverberation.
ROOM 7 (Hard Wall Drum Booth)
: Same as DUAL mode ROOM 7, but higher density reverberation.
ROOM 8 (Wood Wall Drum Booth)
: Same as DUAL mode ROOM 8, but higher density reverberation.
ROOM 9 (Live House)
: Same as DUAL mode ROOM 9, but higher density reverberation.
ROOM 10 (Back Stage)
: Amazing room reverb with a light flanging effect
ROOM 11 (Hi-Freq Room)
: Special reverb with flanging applied to the early reflections of the room.
*
[EFFECT 1_ADJUST]
knob (PARAM.1): Adjust the Reverb Time.
*
[EFFECT 2_ADJUST]
knob (PARAM.2): Adjust the E/R Level.
*
[EFFECT 1_MIX]
knob (PARAM.3):
Adjust the Character.
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall)
: Same as DUAL mode S. HALL 1, but higher density reverberation.
S. HALL 2 (Lo-Freq Small Hall)
: Same as DUAL mode S. HALL 2, but higher density reverberation.
S. HALL 3 (Vivid Small Hall)
: Same as DUAL mode S. HALL 3, but higher density reverberation.
S. HALL 4 (Hard-Wall Small Hall)
: Same as DUAL mode S. HALL 4, but higher density reverberation.
S. HALL 5 (Soft-Wall Small Hall)
: Same as DUAL mode S. HALL 5, but higher density reverberation.
S. HALL 6 (Long Pre-Delay Small Hall)
: Same as DUAL mode S. HALL 6, but higher density reverberation.
S. HALL 7 (Narrow Small Hall)
: Same as DUAL mode S. HALL 7, but higher density reverberation.
S. HALL 8 (Dead Hall)
: Same as DUAL mode S. HALL 8, but higher density reverberation.
S. HALL 9 (Small Stadium)
: Same as DUAL mode S. HALL 9, but higher density reverberation.
S. HALL 10 (Out Door Stage)
: Simulation of an outdoor stage. Extremely small amount of reverberation.
S. HALL 11 (Flat Reverb)
: Small hall with no early reflections, and the entire frequency range decays in the same way.
*
[EFFECT 1_ADJUST]
knob (PARAM.1): Adjust the Reverb Time.
*
[EFFECT 2_ADJUST]
knob (PARAM.2): Adjust the E/R Level.
*
[EFFECT 2_MIX]
knob (PARAM.3):
Adjust the Character.
OUTPUT 1 (L)
OUTPUT 1 (R)
ROOM
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
L. HALL
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
S. HALL
INPUT 1
INPUT 2
• PLATE
PLATE 1 (Normal Plate)
: Same as DUAL mode PLATE 1, but higher density reverberation.
PLATE 2 (Old Plate)
: Same as DUAL mode PLATE 2, but higher density reverberation.
PLATE 3 (Vivid Plate)
: Same as DUAL mode PLATE 3, but higher density reverberation.
PLATE 4 (Lo-Freq Plate)
: Same as DUAL mode PLATE 4, but higher density reverberation.
PLATE 5 (Sharp Plate)
: Same as DUAL mode PLATE 5, but higher density reverberation.
PLATE 6 (Mono Plate)
: Same as DUAL mode PLATE 6, but higher density reverberation.