
© 2010-2021 – Endorphin.es®
WELCOME TO THE DARK SIDE.
DARKWAVES: the stock bank containing 8 drum oriented effects
1. GATED REVERB
That type of effect is widely known
from records of the 80s. It was defining the sound of
the snare drum (usually). Typical examples: Phil Col-
lins – In The Air Tonight (1981), Peter Gabriel – Intrud-
er (1980). To make a drum sound powerful, a reverb
with huge tail is applied. However that tail is being cut
by a noise gate (with defined threshold) after the
drum was hit. This resulted in a mix still sounding
clean and light because the lack long reverb tails. Gat-
ed reverb is based around plate reverb – the most uni-
versal sounding one from our point of view, which also
fits nicely to drums. CABIN PRESSURE defines the re-
verb dry/wet amount and CABIN FEVER defines the reverb decay, as usually. However the secondary FEVER action defines
the threshold of the noise gate – from zero (full CCW, sound always on) to max (full CW, only slight peaks). Default thresh-
old value is 20%. This setting suits most of the drums. Noise gate’s attack and decay are fixed and chosen experimentally
to fit most musical styles.
2. SPRING REVERB
– effect is unchanged from original Airways bank (#5) be-
cause it works great for drums. It gets its unique sound from the diffusion
in the metal spring, because higher frequencies travel more slowly through
the spring than the lower ones. The CABIN FEVER knob, as usually, defines
the decay of the reverb. We also implemented a unique feature: With the
TAP button you can simulate a sound as if you pluck the real spring with
your finger. That gives the distinct exciting spring reverb sound we all love
so much. The secondary function of the CABIN FEVER is tied to the TAP but-
ton’s ‘pluck the spring’ feature and defines the DECAY of how fast the spring
will calm down after manually plucking it. The spring plucking may be done
manually by using the TAP button or by applying a trigger into the CABIN FEVER CV input while being in the secondary func-
tion. By adjusting the decay to the maximum value, the spring sounds long (up to infinite) with a small self-oscillation.
Keep that in mind when you select this effect.
3. REVERSE REVERB
– takes the reverb tail of the
sound and reverses it. If applied on a drums like
snare then it creates breathing effect. ‘Cabin
pressure’ knob defines the predelay time along
as acts as a dry/wet control. 'Cabin fever' sets the
reverb decay value. Holding ‘tap’ for longer than 1
second enables the secondary function for ‘cabin
fever’: damping, i.e. volume of the tail (in our case
tail = 'head' as the tail is reversed).
4. FLANGER
is one of the typical effects used for
drums and guitars. The signal is duplicated and its copy is delayed in time (typically
around 20ms). That delay is modulated by an LFO, which rate is controlled by the CAB-
IN FEVER knob. The CABIN PRESSURE knob defines the amount of delay. Finally, the
secondary FEVER parameter defines the feedback. Playing with that three parameters
allows to achieve sweeping, airplane engine alike sound with a pretty wide range.
threshold level
(only peaks at
full CW)
0 threshold,
noise gate
is always
open
continuing
CV modulation
(reverb decay )
from primary mode
long hold
more than 1 sec
enters secondary
parameter
decay (tail,
size of the reverb
small
huge
drum hit
reverb tail
time
threshold level
tail cut by
noise gate
0...+5V exciter
trigger input
short press: manual
sprint exciter
long hold more
than 1 sec enters
secondary mode
spring
excitement
decay
spring tank
long hold
more than 1 sec
enters secondary
mode
feedback amount
(depth, full by
default)
no
feedback
continuing
CV modulation
(LFO rate)
from primary mode