Glossary
ELSA GLoria-L, -L/MX, -XL, -XXL
52
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Single buffer –
By contrast with double buff-
ering, where the image buffer is duplicated, the
single buffering mode is not able to access the
next image, which has already been calculated.
This means that animations will run jerkily.
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Tearing –
A distinction is made in double
buffering between the front buffer and the back
buffer. The image change between the front
buffer and the back buffer is synchronized in
tearing.
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Tesselation –
The objects for 3D calculations
are divided up into polygons (triangles) in tes-
selation. The vertices, color and, if required,
transparency values, are determined for the tri-
angles.
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Textures –
Wrapping a bitmap around an
object, including perspective correction, for
example wallpaper on a wall or a wood texture
on furniture. Even a video can be used as a tex-
ture map.
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TrueColor –
Graphics mode with 16.7 million
colors (24 or 32 bits per pixel). In this mode, the
color information saved in the display memory
is not translated by a look-up table, but passed
directly to the D/A converter. This means that
the full color information must be saved for
each pixel.
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VESA –
Abbreviation of Video Electronics
Standards Association. A consortium for the
standardization of computer graphics.
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VRAM –
Abbreviation for video RAM. Mem-
ory chip for fast graphics boards.
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Z buffer –
3D depth information (position in
the third dimension) for each pixel.
Содержание GLoria-L
Страница 1: ...ELSA GLoria TM L ELSA GLoria TM L MX ELSA GLoria TM XL ELSA GLoria TM XXL User Manual ...
Страница 12: ...Introduction ELSA GLoria L L MX XL XXL 6 ...
Страница 16: ...Installing the Graphics Board and Adding Memory ELSA GLoria L L MX XL XXL 10 ...
Страница 24: ...Setting Up Your Graphics System ELSA GLoria L L MX XL XXL 18 ...