
6
Omega 2
SYSTEM DETAILS
ACTION KEYS
Action Keys allow specific functions to be executed. They are
short cuts to quickly establish a condition or a result.
Number Keys are the primary way to enter values into the Cues,
Times, Submasters and Effects. Number Keys are always reflected
on the system Command Line.
NUMBER KEYS:
Make a selection by entering the value on the Command Line.
DECIMAL KEY:
Used to insert between whole number cues or to identify tenth of
seconds.
FL KEY(Full) :
Assigns a value of 100%.
NUMBER KEYS
SELECTION KEYS
TRANSITION KEYS:
Bridge between channel selections and level setting. These
include [AND], [THRU], [AT], and [EXCEPT].
CURSOR POSITION KEYS:
These are designated by arrows and allow you move around the
screen quickly. They include [UP], [DOWN], [LEFT], or [RIGHT].
GENERAL POSITION KEYS:
Move the screen in block movements one block at a time. These
keys include [PAGE UP], [PAGE DOWN], [NEXT], and [LAST].
CONFIRMATION KEYS:
Deal directly with the Command Line instruction by accepting
the statement [ENTER], clearing the line [CLEAR], or eliminating
one item at a time from the line [BACKSPACE].
MACRO 1-8:
Direct access to the first eight Macros.
MACRO #:
Addresses Macros greater than 8.
CREATE MACRO:
Opens or closes a Macro for live recording.
FLASH:
Bounces between two levels assigned in 'Setup'. It is useful in
checking lights before a show.
REM DIM (Remainder Dim):
Forces all unaddressed levels to '0.'
RESTORE:
Returns screen to conditions before last Enter. Restore is
essentially an "undo" feature.
JUMP:
Moves the cursor to the next field on the screen.
SELECT:
Allows you to select mode options while in the Record Window,
Patch Screen, or Playback Screen.