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Q U I C K R E F E R E N C E
- U s i n g yo u r m ar k e r
Air Supply
- The DM6 should be operated using air/nitrogen gas only. This air needs to be supplied to the Hyper2™ in-line regulator at a regulated pressure of no more than
850 psi. The Hyper2™ in-line regulator comes factory preset at 145psi.
Turning On Your DM6
- The DM6’s power is controlled with two buttons on the back side of the grip frame. The top button turns
the marker on and off, while the bottom button turns the eye on and off. To turn the DM6 ON, press and hold the power button
until the LED lights turn blue. The LED’s in the grip will illuminate during the boot sequence.
NOTE: If the eye is not working properly, try replacing the battery.
Blue
- Boot Sequence
Red
- Breech is clear, no ball (eye on)
Green
- Ball in breech, ready to fire (eye on)
Blinking Red
- Eye is off
Blinking Green - Eye failure (see DM6 Board, page 5)
Blinking Blue
- Indicates a low battery,
battery should be changed as soon as possible
On/Off
- The On/Off knob is located under the barrel at the front of the DM6.
To turn the gas on, turn the knob counter-clockwise. To turn the gas off, turn
the knob clockwise. All gas will vent from the DM6 when the knob is turned
off. Air may still be present in the LPR and solenoid after the air has been
vented from the marker by the on/off. Be sure all air has been vented by dis-
charging the marker in a safe direction. If servicing the marker, removal of the
bolt will also allow any trapped air to escape.
LPR
- The LPR is pre-set from the factory at approximately 75-80 psi and
should need no adjustment out of the box. If fine tuning adjustment is desired
or needed, you must be sure that you are adjusting the LPR correctly. See
page 10 for detailed instructions. If the LPR is improperly adjusted, you could dramatically hinder the
DM6’s performance or prevent the marker from functioning at all.
NOTE: Turning the adjustment screw clockwise, or in, will lower the LPR’s output pressure. Turning
the adjustment screw counterclockwise, or out, will raise the LPR’s output pressure.
Hopper
- To get the best performance out of your DM6, it is recommended that you use a motorized
loader. Preferably one that force feeds the paint really, really fast!
Feed Neck
- To secure your loader into the adjustable feed neck simply tighten the thumbscrew by turn-
ing it clockwise. To loosen, turn the thumbscrew counter clockwise. Be careful not to over-tighten the
collar as it can cause the neck to break.
Adjusting Velocity
- The velocity is adjusted through the Hyper2™ in-line regulator. The Hyper2™ in-line
is preset from the factory at approximately 145 psi. This pressure setting should have the marker shoot-
ing at about 285fps. Your paint-to-barrel fit will also have a noticeable affect on your velocity. Make sure
that the paintball fits into the barrel loosely but does not drop through.
NOTE: For the Hyper2™, turning the adjustment screw clockwise, or in, will lower the output pressure,
decreasing the velocity. Turning the adjustment screw counterclockwise, or out, will raise the output
pressure, increasing the velocity.
NOTE: If the battery is too low, it may not be able to power the solenoid correctly. This will affect your
DM6’s velocity, causing it to become inconsistent and/or low.
W A R N I N G
I M P O R T A N T S A F E T Y I N S T R U C T I O N S A N D G U I D E L I N E S
•
The DM6 marker is not a toy. Misuse may cause serious injury or death.
•
Please read, understand and follow the directions in the DM6 owner’s manual.
•
Eye protection that is designed specifically for paintball and meets ASTM/CE standards must be
worn by user and persons within range.
•
Recommend 18 years or older to purchase. Must have adult supervision if under 18.
•
Always treat the DM6 marker as if it were loaded and able to fire.
•
Only use compressed air or nitrogen gas in the DM6 marker. DO NOT USE CO
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.
•
Do not exceed 850 psi input pressure.
•
Ensure all air lines and fittings are tightened and secured before gassing up the DM6.
•
Always chronograph the DM6 marker before playing paintball.
•
Never shoot the DM6 marker at velocities in excess of 300 feet per second,
or at velocities greater than local or national laws allow.
•
Never look into the barrel or breech area of the DM6 when the marker
is switched on and able to fire.
•
Always fit a barrel blocking device to your DM6 when not in use on the field of play.
•
The owner’s manual should always accompany the product for reference or in the event of
resale and new ownership.
•
Do not point the DM6 marker at anything that you do not intend to shoot.
•
Do not shoot at people, animals, houses, cars or anything not related to the sport of paintball.
•
Do not fire the DM6 without the Fuse bolt screwed in completely.
•
If you read these instructions and do not fully understand them or are unsure of your ability to
make necessary adjustments properly, call DYE or your local pro shop for help.
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