DMON
‐
16S
USB
CONTROL
PANEL
MANUAL
V2.0.7
with
Firmware
V1.3
36
Copyright
©
2017
Decimator
Design
Pty
Ltd,
Sydney,
Australia
E&OE
16:9
image
on
a
4:3
window
and
the
background
will
be
black
around
it
as
per
the
settings
from
the
colour
tab.
12.2
Custom
UMD
Positioning
Now
that
the
windows
are
positioned
its
time
to
allign
the
UMDs
to
their
new
locations.
In
this
example
the
UMDs
will
be
positioned
to
the
bottom
middle
of
each
window
and
all
UMDs
will
be
of
size
16
except
for
window
1
which
is
larger
and
size
32
will
be
chosen
for
the
text
size.
To
determine
the
locations
for
the
UMDs
we
go
by
the
Formulas:
X
=
Window's
X starting point
Y
=
Window’s
Y
starting
point
+
Window
Height
–
Size
X
Starting
positon
Y
Starting
postion
Window
1
0
+
(1920/2)
‐
((32
x
16)/2)
=
704
0
+
540
–
32
=
508
Window
2
0
+
(384/2)
‐
((16
x
16)/2)
=
64
540
+
270
–
16
=
794
Window
3
0
+
(384/2)
‐
((16
x
16)/2)
=
64
810
+
270
–
16
=
1064
Window
4
384
+
(384/2)
‐
((16
x
16)/2)
=
448
540
+
270
–
16
=
794
Window
5
384
+
(384/2)
‐
((16
x
16)/2)
=
448
810
+
270
–
16
=
1064
Window
6
768
+
(384/2)
‐
((16
x
16)/2)
=
832
540
+
270
–
16
=
794
Window
7
768
+
(384/2)
‐
((16
x
16)/2)
=
832
810
+
270
–
16
=
1064
Window
8
1152
+
(384/2)
‐
((16
x
16)/2)
=
1216
540
+
270
–
16
=
794
Window
9
1152
+
384/2)
‐
((16
x
16)/2)
=
1216
810
+
270
–
16
=
1064
Window
10
1536
+
(384/2)
‐
((16
x
16)/2)
=
1600
540
+
270
–
16
=
794
Window
11
1536
+
(384/2)
‐
((16
x
16)/2)
=
1600
810
+
270
–
16
=
1064
Table
1.3
UMD
Coordinates
calculations
After
determining
the
values
for
the
11
windows
our
display
window
should
look
like
the
following
picture.