
12 |
DANGEROUS MUSIC
Feature: Determines “how fast” the
gain
reduction
kicks in.
Benefit: Tailor the speed to control transients or allow them to slip past and sculpt other portions of the audio.
Operation: Full clockwise is 100 milliseconds (slow), full counterclockwise is 1 millisecond (fast).
Tip:
,
On a kick drum, setting the
attack
too fast, will make it appear to lose bass content.
Tip:
,
Most end users will opt for the
auto
attack
/
release
option.
Note: The
manual
att
/
rel
button must be activated (lit) to engage these controls. The green LED between the
attack
&
release
knobs will also light.
Tip:
,
The attack and release are still independent. This comes in handy if there are transients on one side (loud hi-hat or
guitar plucks) that you don’t want dunking the whole mix. Just set a longer attack time to cure this problem.
11. RELEASE KNOBS
[
release
knobs
pictured
above
]
Feature: Determines “how long” gain reduction is active after dropping below the
threshold
.
Benefit: Tailor the time to control sustain or sculpt other portions of the audio.
Operation: Full clockwise is 500 milliseconds (slow), full counterclockwise is 10 milliseconds (fast).
Tip:
,
On a snare drum, setting a slower
release
time will accentuate the decay. Faster times will allow the compressor to
reset between hits.
Note: The
manual
att
/
rel
button must be activated (lit) to engage these controls. The green LED between the
attack
&
release
knobs will also light.
Tip:
,
The attack and release are still independent. This comes in handy if there are transients on one side (loud hi-hat or
guitar plucks) that you don’t want dunking the whole mix. Just set a longer attack time to cure this problem.