When the computer has found a mate it will start flashing the first
move, and continue searching for a second solution. It it finds a
second solution, it will start flashing this instead.
If you are not interested in second solutions, you can of course
terminate the search and play on. When the computer has found
all solutions it plays the last found solution. You can then enter a
defence move, and the computer will find the rest of the mate.
The computer can solve mates in up to 12 moves, although
it might take very long time.
When you change the level, the built-in chess clocks are
automatically reset. On level C1-D8 and F1-F2 the clocks
are set to zero. On level A1-B8 they are set to the average
time per move multiplied by the number of played moves.
Thus if you play in a tournament, where the time is 2 hours for 40
moves plus 1
/
2
hour for the rest of the game, you should start by
playing on level B4. and then change to level C8 after 2 hours. If
you play on level B4. and after 20 moves press level B4 again, the
computer will not change the level, but it will reset the chess
clocks, and assume that both players have used 1 hour for the first
20 moves, regardless of the actual time spent. If instead you
change the level to A5, the computer will assume that both players
have used 10 min. for the first 20 moves, and play the rest of the
game on 15 sec. per move.
20.
PLAYING STYLES
As the first chess computer in the world, your computer offers you
4 different playing styles! You can choose between the NORMAL
playing style (H1), ATTACKING playing style (H2), VERY AGGR
ESSIVE playing style (H3) and even POSITIONAL playing style
(H4), which is normally considered very difficult for computers.
Your computer is actually 4 different chess computers in one. This
feature truly offers a new dimension to computer chess, and gives
you a unique opportunity of training your chess against different
types of players. You can even change the playing style of the
computer in the middle of a game. The playing style affects both
the choice of opening line and the style of play in the middlegame.
but not the endgame.
12