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Graphics Blaster RIVA TNT2 Value Installation Guide 17
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Backend blend
•
32-bit ARGB rendering with destination alpha
•
Point sampled, bilinear, trilinear and 8-tap
•
Anisotropic filtering
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Per pixel perspective correct texture mapping
•
Fog
•
Light
•
Mipmapping
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24-bit or 16-bit hardware Z-buffer (fixed or floating)
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8-bit stencil buffer
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Full scene anti-aliasing
2D Features
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High performance 128-bit 2D/GUI/DirectDraw acceleration
•
Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,
stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular
clipping and fast text rendering hardware font cache
•
Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per
pixel
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Fast 32-bit VGA/SVGA support
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Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback
Video Support
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Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo
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X and Y smooth up and down scaling with filtering
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Per-pixel color keying
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Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2
and 4:2:0)
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Video port supports ITU-CCIR 565
GB_M64.fm Page 17 Monday, May 31, 1999 10:42 AM