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16 Graphics Blaster RIVA TNT2 Value Installation Guide
Technical
Specifications
Architecture Highlights
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64-bit wide graphics engine and frame buffer
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16 MB SDRAM
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250 million pixels/sec, bilinear filtered
3D Features
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Optimized for Microsoft’s Direct3D API
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Complete DirectX 6.x support
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100% hardware triangle setup
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Twin texel (TNT) 32-bit graphics pipeline
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2 texture-mapped, lit pixels per clock
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Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
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Square and non-square texture support
❑
TextureBlend support examples:
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Multi-texture
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Bump map
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Texture modulation
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Light maps
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Reflection maps
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Detail textures
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Environmental maps
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Procedural textures
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Sub-pixel accurate
GB_M64.fm Page 16 Monday, May 31, 1999 10:42 AM