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When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the
inner Bull scores 4 points. The player with the most points at the end of the rounds is the winner.
Overs
The object of this game is to simply score higher (“over”) than your own previous three dart total
score. Before play begins, players choose the amount of lives to be used by pressing the SELECT
button. When a player fails to score “over “ their previous three-dart total, they will lose one life.
When a player “equals” the previous three dart total, a life will also be lost. The LED screen on the
right will light up once for each life taken away. The last player with a life remaining is the winner.
Unders
This game is the opposite of “Overs” Players must score less (“Under”) than their own previous
three-dart total. The game begins with 180 (highest total possible) when the player shoots higher
than his or her own previous three-dart total, they will lose a life. Each dart that hits outside the
scoring area, including bounce outs will be penalized with 6o points added to your score. The last
player with a life remaining is the winner
Big Six
This game allows players to challenge their opponents to hit the targets of their choice. However,
players must earn the chance of picking the next target for their opponent by making a hit on the
current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must agree
on how many lives will be used by pressing SELECT button. Within the three throws, player 1 must
hit a 6 to “save” their life. After the current target is hit, the next dart thrown will determine the
opponents target. If player 1 fails to hit the current target within 3 darts, they will lose a life and a
chance to determine the next target for player 2. Player 2 will shoot for the single 6 that player 1
missed. Singles, doubles and triples are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for your
opponent to hit such as “Double Bullseye” or “triple 20” The last player with a life left is the winner.
Elimination
The object of the game is to “Eliminate” your opponents. The rules are very simple. Each player
must score higher total points with 3 darts than the opponent before them. Each player starts with
3 lives. If the player fails to score higher total points than the previous opponents score, they lose
one life. Tie scores will also result in a lost life. The winner is the last player with lives remaining.
Press the SELECT button before starting to play with 4 or 5 lives per player.
Horseshoes
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits.
Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment.
Scoring is cumulated per round. First player to score 15 points is the winner.
Scoring is as follows:
TRIPLE RING = Ringer 3 points /
DOUBLE RING= Leaner 2 points
INNER SEGMENT (Small)= 1 point
Scores will only count for the player or team with the most points in that round. For
example, if player 1 scores 3 points and player 2 scores 1 point, only player 1 will
awarded 3 points for that round. Rounds continue until 15 points are scored.
Adjustable Difficulty Settings for Horseshoes include games from 15- 25 points.
Press the SELECT button before starting the game for these variations.
Cat & Mouse
This is a very challenging 2-player game that is best suited for players of advanced skill. One player
will play the role of the cat and the other will be the mouse. The object of the game is for the mouse
to get back to his hole before being caught by the cat. The mouse starts first from the “20” segment
and proceeds counter-clockwise around the dartboard by hitting first the double segment and then
the single of each segment. The cat starts back at the “18” segment and proceeds counter clockwise
around the dartboard to catch the mouse by hitting doubles only of each segment. If the mouse
makes it all the way around the board back to the double 20, the mouse wins the game. If the cat
hits the double segment that the mouse is on, the cat has caught the mouse and has won the game.