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45948
STEEPLECHASE
The object of this game is to be the first player to finish the “race” by being the first to complete the
“track.” The track starts at the 20 segment and runs clockwise around the board to the 5 segment
and ends with a bullseye. Sounds easy right? What has not yet been specified is that you must hit
the inner single segment of each number to get through the course. This is the area between the
bullseye and the triples ring. And, as with a real steeplechase, there are obstacles throughout the
course to hurdle. The four hurdles are found at the following places:
• 1
st
fence
Triple 13
• 2
nd
fence
Triple 17
• 3
rd
fence
Triple 8
• 4
th
fence
Triple 5
The first player to complete the course and hit the bullseye wins the race.
SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are
worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the
objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3
points in any one number, the excess points are given to the next player. The first player to score 3
points in all segments (15 - 20 and bull) is the winner.
NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds
(9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is
considered a “bust” and causes you to lose unless all players go over. In that case, the player closest
to 100 wins (player that scored the lowest amount over 100.
GREEN VS. RED
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with victory.
Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and triples that are green and
works around the board clockwise. Player 2 starts at 20 and works around the board
counter-clockwise, shooting for red segments (the temporary score display will indicate which
segment to throw for). Note: a maximum of one double and one triple of the same number can be
scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount from your
score - so be careful. The player with the most points after completion of the game is the winner.
Advanced Cricket
This difficult version of cricket was developed for the advanced player. Players must close out the
segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In this challenging game,
doubles segments count as 1x the number, and triple segments count as 2x the number. The bullseye
scoring is the same as in standard cricket. The first player to close out the numbers with the most
points is the winner.
Shooter
This challenging game tests the players ability to “group together” darts within a segment during
each round of play. The computer will randomly select the segment the players must shoot for at the
start of each round – indicated by a flashing number in the display.
Scoring is as follows: Single segment = 1 Point Double segment = 2 Points
Triple segment = 3 Points Single Bullseye= 4 Points.