
-57-
* Game for 1 to 8 players.
* Each player has three darts every round.
* The leds ring starts moving and stops on a number between 1 and 20 or in the Bull. The
players must hit the number where the roulette stops
* A single hit counts 1 point, a double counts 2 points and a triple counts 3 points.
* After 7 rounds the player with the highest score is the winner.
9 - BASEBALL
* Game for 1 to 8 players.
* Each player has three darts every round.
* The player must hit the sector whose number is the same as the number of the current
round and all the other sectors are ignored.
* A single hit counts 1 point, a double counts 2 points and a triple counts 3 points.
* After 9 rounds the player with the highest score is the winner.
10 - 301 PARCHESSI
* Game for 1 to 8 players.
* Each player has three darts every round.
* All players begin initially with 0 points. The score reached in each dart is added successive-
ly to the original score.
* When a player reaches, after one dart, the same points of another player, the score of this other
player resets to zero points. In the case of ‘TEAM’ only the players that belong to the other
team can have their score reset.
* The first player who reaches number 301 exactly is the winner. When a player scores
over 301, then a <<burst>> is produced, and the new score value for the player is 301
minus the excess score (The value exceeded from 301). After the fifth <<burst>> the player is
out of the Game. (See programming Burst Limit)
11 - 180
* Game for 1 to 8 players.
* Each player has three darts every round.
* All players begin initially with 180 points. The score reached in each dart is subtracted successive-
ly from the original score.
* The first player who reaches number 0 is the winner. In the case of ‘TEAM’ playing, for a team
to win, the total score of this team must be lower than the total score of the other team.
* When a player scores over 0, then a <<burst>> is produced, and the total score of the current round is
cancelled. After the fifth <<burst>> the player is out of the Game. (See programming Burst Limit)
.*. In the case of EQUAL option, when one player reaches '0' points, the round is followed until the end,
and in the case that several players have reached '0' points in the same round, the player that has
used LESS DARTS is the winner.
.*. In the case of END option, the Game goes on and on until only ONE PLAYER is left, so we
always have a looser.
180 DOUBLE IN
* Same as 180 but the subtraction begins when one dart hits double.
180 DOUBLE OUT
* Same as 180 but the discount to zero must finish with a double.
APPENDIX A -DESCRIPTION OF THE GAMES
8 - ROULETTE
11 - 180
Содержание MINIDART v3
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Страница 62: ...62 APPENDIX C MINIDART CPU REPAIR TIPS APPENDIX C MINIDART CPU REPAIR TIPS...
Страница 63: ...63 APPENDIX D MINIDART ASSEMBLY DRAWING APPENDIX D MINIDART ASSEMBLY DRAWING...
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Страница 68: ...68 APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS...
Страница 69: ...69 APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS...
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