
-30-
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are a b l e
t o c h a n g e a n d f i x t h e n u m b e r o f m i n u t e s
o f t o t a l m a c h i n e i n a c t i v i t y needed for the
machine to self cancel the current game.
With
1
2
we choose between
and
in 5 minutes increments.
If the value is set to 'n', and the machine i s o n
t h e m i d d l e o f a g a m e , a f t e r ' n ' minutes of
no activity (nobody playing), the current
game will be finished, and the players will
never be able to continue the interrupted
game again.
After '2 times n' minutes, all the credits in the
machine will be removed, and the credit meter
will be set to zero. For example, if the value is set
to 10, after '10' minutes of no activity, the current
GAME will finish, and after '20' minutes of no
activity all t h e c r e d i t s i n t h e m a c h i n e
w i l l b e removed.
The correspondent value (0 ... 30) is shown in
the temp score displays. If the value is set
to '0' the current GAME is never reset.
Once we are finished with the end play a d -
j u s t m e n t , t o c o n f i r m a n d s t o r e t h e values
we have to press the button
TEAM
3.45- CLASSIFY
Press
1
and display will show
When we see the submenu name, we have to
press the button
TEAM
to enter into this submenu, where we are able to
show the provisional classification of the players
at the beginning of a round. If the option is
activated, the classification is shown during the
first five seconds of the 'throw darts' time of the
first player, ONLY FOR GAMES where the 'team
totals' are not needed.
The classification, providing player 2 is the
provisional winner, is shown somehow like
If the option is cancelled, no provisional
classification is shown.
W i t h
1
2
we choose between
to cancel the classify option, or
to activate the classify option.
The equivalent 0 or 1 is shown in the temp score
displays.
Once we are finished with the classify
setting, to confirm and store the values
we have to press the button
TEAM
3.46- BLINK PLAYER
Press
1
and display will show
NO
YES
PROGRAMMING
3.44- END PLAY
3.45- CLASSIFY
NEVER
30 MINUTES
Содержание MINIDART v3
Страница 14: ...14 This page intentionally left blank...
Страница 45: ...45 This page intentionally left blank...
Страница 55: ...55 This page intentionally left blank...
Страница 62: ...62 APPENDIX C MINIDART CPU REPAIR TIPS APPENDIX C MINIDART CPU REPAIR TIPS...
Страница 63: ...63 APPENDIX D MINIDART ASSEMBLY DRAWING APPENDIX D MINIDART ASSEMBLY DRAWING...
Страница 64: ...64 APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC...
Страница 65: ...65 APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC...
Страница 66: ...66 APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC...
Страница 67: ...67 APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC...
Страница 68: ...68 APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS...
Страница 69: ...69 APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS...
Страница 71: ...71 APPENDIX J MINIDART LEDS RING ELECTRONIC SCHEMATICS APPENDIX J MINIDART LEDS RING ELECTRONIC SCHEMATICS...
Страница 72: ...72 APPENDIX K MINIDART CONNEXION PLAN APPENDIX K MINIDART CONNEXION PLAN...
Страница 73: ...73 APPENDIX L MINIDART RS RS485 ELECTRONIC SCHEMATICS APPENDIX L MINIDART RS RS485 ELECTRONIC SCHEMATICS...
Страница 74: ...74 APPENDIX M MINIDART PCB 505 3 APPENDIX M MINIDART PCB 505 3...
Страница 78: ...78 This page intentionally left blank...
Страница 79: ...79...